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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Beam Rifle · Blaster Primary

Disintegrate

Click · Level 6 · Ranged, DoT(Energy), Foe -Regen, Special

You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.

Effects

  • Self · 9.4 s
  • +12.54%Damage dealt (All)on activation · ignores buffs and enhancements · unresistable · stacks
  • Target
  • 13.51Energy damageevery 1.11 s for 10.5 s (9 ticks) · stacks
  • 18.02Energy damageevery 1.11 s for 10.5 s (9 ticks) · stacks
  • Grants → Disintegratingignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
  • Target · 15 s
  • −150%Regenerationignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • −145.32%Regenerationignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it

Unenhanced · Blaster · level 50

Proc chance

69.42%per activation

Effect details

EffectValueTargetFormula
on activation · tags Defiance
Damage dealt (All)
for 9.4 s · ignores buffs and enhancements · unresistable · stacks
+12.54%Selffrom the power's own stats
PvE only
Energy damage
every 1.11 s for 10.5 s (9 ticks) · stacks
13.51Target0.216 × Ranged_Damage (−62.5631)
Regeneration
for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−150%Target−1.5 × Ranged_Ones (1)
PvP only
Energy damage
every 1.11 s for 10.5 s (9 ticks) · stacks
18.02Target0.2343 × Ranged_PvPDamage (−76.9109)
Regeneration
for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−145.32%Target−6 × Ranged_Res_Boolean (0.2422)
Null
for 15 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
+100%Target1 × Ranged_Ones (1)
Grants → Disintegrating
ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
Target

Blaster_Ranged.Beam_Rifle.Disintegrate

Raw data

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