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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Corruptor Beam Rifle Snipe · Villain Pets

Penetrating Ray (quick)

Click · Sniper, Extreme DMG(Energy), Foe Knockdown, Special

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. This is a sniper attack, but due to your high chance to hit, it is not interruptible. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.

Damage: Extreme.

Recharge: Slow.

Effects

  • Target
  • 95.1Energy damagebase value; the game scales it with an expression
  • 115.54Energy damage

Conditional

  • 95.1Energy damageafter 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacksif the target has the Beam Rifle Debuff powerTarget
  • 18.61Energy damageafter 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacksif the target has the Beam Rifle Debuff powerTarget
  • 95.1Energy damagebase value; the game scales it with an expressionif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 56.39Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • mag 1.16Knockback45% chanceTarget
  • mag 1.16Knockbackdoesn't start within 10 s of being knocked back or up45% chanceTarget
  • Activates → Disintegrate Spread55% chance · if the target has the Beam Rifle Debuff powerTarget

Unenhanced · Corruptor · level 50

Proc chance

79.74%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
base value; the game scales it with an expression
95.1Target2.28 × Ranged_Damage (−41.7087)
PvP only
Energy damage
115.54Target2.049 × Ranged_PvPDamage (−56.3902)
PvE onlyif the target has the Beam Rifle Debuff power
Energy damage
after 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacks
95.1Target2.28 × Ranged_Damage (−41.7087)
PvP onlyif the target has the Beam Rifle Debuff power
Energy damage
after 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacks
18.61Target0.33 × Ranged_PvPDamage (−56.3902)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Energy damage
base value; the game scales it with an expression
95.1Target2.28 × Ranged_InherentDamage (−41.7087)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Energy damage
56.39Target1 × Ranged_PvPDamage (−56.3902)
PvE only45% chance
Knockback
mag 1.16Target0.7 × Ranged_Knockback (1.6618)
PvP only45% chance
Knockback
doesn't start within 10 s of being knocked back or up
mag 1.16Target0.7 × Ranged_Knockback (1.6618)
55% chance · if the target has the Beam Rifle Debuff power · tags Disintegrate
Activates → Disintegrate Spread
Target

Villain_Pets.Corruptor_BeamRifle_Snipe.Penetrating_Ray_Quick

Referenced by

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