Dual Blades · Tanker Secondary
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Effects
- Foes
- 41 s
mag 4Taunt
20 × Melee_Taunt (2.05) - −100%Range20 s
−1 × Melee_Ones (1)∞ - 4 s
mag 4Tauntdoesn't start within 15 s of being taunted
Suppress Taunted · 15 s · Always false1.95 × Melee_Taunt (2.05) - −75%Range4 sdoesn't start within 15 s of being taunted
Suppress Taunted · 15 s · Always false−0.75 × Melee_Ones (1)
Tanker_Melee.Dual_Blades.Taunt
Proc chance
25.89%per activation
Raw data
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