Savage Melee · Stalker Melee Aux
Savage Leap AoE
You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.
Damage: Light.
Recharge: Slow.
Effects
- Foes
- 46.99Lethal damageafter 0.1 s · base value; the game scales it with an expression
- 3.78Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
- 14.1Lethal damageafter 0.1 s · base value; the game scales it with an expression
- 1.13Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
Conditional
- 46.99Lethal damageafter 0.1 s · base value; the game scales it with an expressioncritical hit · 50% chance · if your build-up meter is above 0Foes
- 46.99Lethal damageafter 0.1 s · base value; the game scales it with an expressioncritical hit · 7% chance · if your build-up meter is below 90%Foes
- 14.1Lethal damageafter 0.1 s · base value; the game scales it with an expressioncritical hit · 50% chance · if your build-up meter is above 0Foes
- 14.1Lethal damageafter 0.1 s · base value; the game scales it with an expression20% chance · if your build-up meter is below 90%, and the target is held or asleepFoes
Unenhanced · Stalker · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 46.99 | Foes | 0.845 × Melee_Damage (−55.6117) |
| Lethal damage after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks | 3.78 | Foes | 0.068 × Melee_Damage (−55.6117) |
PvE only50% chance · if your build-up meter is above 0 · tags StealthCrit | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 46.99 | Foes | 0.845 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 46.99 | Foes | 0.845 × Melee_InherentDamage (−55.6117) |
| PvP only | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 14.1 | Foes | 0.25 × Melee_PvPDamage (−56.3902) |
| Lethal damage after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks | 1.13 | Foes | 0.0201 × Melee_PvPDamage (−56.3902) |
PvP only50% chance · if your build-up meter is above 0 · tags StealthCrit | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 14.1 | Foes | 0.25 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 14.1 | Foes | 0.25 × Melee_PvPDamage (−56.3902) |
Stalker_Melee_Aux.Savage_Melee.Savage_Leap_AoE
Referenced by
- Savage Leap Stalker Primary · ExecutePower
Raw data
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