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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Savage Melee · Stalker Melee Aux

Savage Leap AoE

Click · PBAoE, DMG(Lethal), Foe DoT (Lethal), +3 Blood Frenzy, Self Teleport

You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.

Damage: Light.

Recharge: Slow.

Effects

  • Foes
  • 46.99Lethal damageafter 0.1 s · base value; the game scales it with an expression
  • 3.78Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
  • 14.1Lethal damageafter 0.1 s · base value; the game scales it with an expression
  • 1.13Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks

Conditional

  • 46.99Lethal damageafter 0.1 s · base value; the game scales it with an expressioncritical hit · 50% chance · if your build-up meter is above 0Foes
  • 46.99Lethal damageafter 0.1 s · base value; the game scales it with an expressioncritical hit · 7% chance · if your build-up meter is below 90%Foes
  • 14.1Lethal damageafter 0.1 s · base value; the game scales it with an expressioncritical hit · 50% chance · if your build-up meter is above 0Foes
  • 14.1Lethal damageafter 0.1 s · base value; the game scales it with an expression20% chance · if your build-up meter is below 90%, and the target is held or asleepFoes

Unenhanced · Stalker · level 50

Effect details

EffectValueTargetFormula
PvE only
Lethal damage
after 0.1 s · base value; the game scales it with an expression
46.99Foes0.845 × Melee_Damage (−55.6117)
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
3.78Foes0.068 × Melee_Damage (−55.6117)
PvE only50% chance · if your build-up meter is above 0 · tags StealthCrit
Lethal damage
after 0.1 s · base value; the game scales it with an expression
46.99Foes0.845 × Melee_InherentDamage (−55.6117)
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit
Lethal damage
after 0.1 s · base value; the game scales it with an expression
46.99Foes0.845 × Melee_InherentDamage (−55.6117)
PvP only
Lethal damage
after 0.1 s · base value; the game scales it with an expression
14.1Foes0.25 × Melee_PvPDamage (−56.3902)
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
1.13Foes0.0201 × Melee_PvPDamage (−56.3902)
PvP only50% chance · if your build-up meter is above 0 · tags StealthCrit
Lethal damage
after 0.1 s · base value; the game scales it with an expression
14.1Foes0.25 × Melee_PvPDamage (−56.3902)
PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep
Lethal damage
after 0.1 s · base value; the game scales it with an expression
14.1Foes0.25 × Melee_PvPDamage (−56.3902)

Stalker_Melee_Aux.Savage_Melee.Savage_Leap_AoE

Referenced by

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