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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Savage Melee · Stalker Melee Aux

Rending Flurry Normal

Click · PBAoE, DMG(Lethal), Foe DoT (Lethal), -Blood Frenzy

You wildly slash at nearby foes to deal moderate lethal damage and cause minor lethal damage over time. This power consumes all Blood Frenzy and will deal additional damage per stack of Blood Frenzy consumed. If you have 5 stacks of Blood Frenzy while activating this power, its radius is greatly increased, but causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy.

Damage: Light.

Recharge: Slow.

Effects

  • Foes
  • 65.73Lethal damagebase value; the game scales it with an expression
  • 5.28Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 75% per tick · stacks
  • 63.55Lethal damagebase value; the game scales it with an expression
  • 5.08Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 75% per tick · stacks
  • Self
  • Removes → Blood Frenzyignores buffs and enhancements · unresistable
  • Grants → Assassin's Focusignores buffs and enhancements · unresistable

Conditional

  • 65.73Lethal damagebase value; the game scales it with an expressioncritical hit · 50% chance · if your build-up meter is above 0Foes
  • 65.73Lethal damagebase value; the game scales it with an expressioncritical hit · 7% chance · if your build-up meter is below 90%Foes
  • 63.55Lethal damagebase value; the game scales it with an expressioncritical hit · 50% chance · if your build-up meter is above 0Foes
  • 63.55Lethal damagebase value; the game scales it with an expression20% chance · if your build-up meter is below 90%, and the target is held or asleepFoes

Unenhanced · Stalker · level 50

Proc chance

49.64%per activation

Effect details

EffectValueTargetFormula
PvE only
Lethal damage
base value; the game scales it with an expression
65.73Foes1.182 × Melee_Damage (−55.6117)
PvE only50% chance · if your build-up meter is above 0 · tags StealthCrit
Lethal damage
base value; the game scales it with an expression
65.73Foes1.182 × Melee_InherentDamage (−55.6117)
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit
Lethal damage
base value; the game scales it with an expression
65.73Foes1.182 × Melee_InherentDamage (−55.6117)
PvE onlytags Bleed
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 75% per tick · stacks
5.28Foes0.095 × Melee_Damage (−55.6117)
PvP only
Lethal damage
base value; the game scales it with an expression
63.55Foes1.127 × Melee_PvPDamage (−56.3902)
PvP only50% chance · if your build-up meter is above 0 · tags StealthCrit
Lethal damage
base value; the game scales it with an expression
63.55Foes1.127 × Melee_PvPDamage (−56.3902)
PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep
Lethal damage
base value; the game scales it with an expression
63.55Foes1.127 × Melee_PvPDamage (−56.3902)
PvP onlytags Bleed
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 75% per tick · stacks
5.08Foes0.0901 × Melee_PvPDamage (−56.3902)
Removes → Blood Frenzy
ignores buffs and enhancements · unresistable
Self
Grants → Assassin's Focus
ignores buffs and enhancements · unresistable
Self

Stalker_Melee_Aux.Savage_Melee.Rending_Flurry_Normal

Referenced by

Raw data

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