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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Sonic Melee · Stalker Primary

Attune

Toggle · Level 2 · Melee Toggle, Foe DOT(Energy), Foe -Res(DMG, Debuffs), Special

A high-intensity sound wave that matches the resonant frequency of your target. This power inflicts continuous damage over time as well as making the target vulnerable to additional effects from all your attacks.

Effects

Conditional

  • 13.9Energy damagefor 1.75 sif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
  • 13.9Energy damagefor 1.75 scritical hit · 7% chance · if distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
  • 14.1Energy damagefor 1.75 sif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
  • 14.1Energy damagefor 1.75 s20% chance · if distance to target is at most 40, your build-up meter is below 90%, and the target is held or asleep · on a hit rollTarget
  • −4.5%Resistance (All)for 1.75 s · ignores buffs and enhancementsif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
  • −7.5%Debuff resistance (Movement speed, Recharge, Defense, Endurance, ToHit, Regeneration, Recovery)for 1.75 s · ignores buffs and enhancementsif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget

Unenhanced · Stalker · level 50

Proc chance

58.33%every 10 s

Effect details

EffectValueTargetFormula
tags AtuneModeSet
SetMode
for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
+20400%TargetMagnitude 204
SetMode
for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
+20900%SelfMagnitude 209
GlobalChanceMod
for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
+100%Self1 × Melee_Ones (1)
if the target isn't in Sonic Atune1Foe mode (from Sonic Thrust)
SetMode
for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
+20700%SelfMagnitude 207
if the target isn't in Sonic Atune2Foe mode (from Strident Echo)
SetMode
for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
+20800%SelfMagnitude 208
PvE onlyif distance to target is at most 40 and your build-up meter is below 90% · on a hit roll
Energy damage
for 1.75 s
13.9Target0.25 × Melee_Damage (−55.6117)
PvE only7% chance · if distance to target is at most 40 and your build-up meter is below 90% · on a hit roll · tags ASTeamCrit
Energy damage
for 1.75 s
13.9Target0.25 × Melee_InherentDamage (−55.6117)
PvP onlyif distance to target is at most 40 and your build-up meter is below 90% · on a hit roll
Energy damage
for 1.75 s
14.1Target0.25 × Melee_PvPDamage (−56.3902)
PvP only20% chance · if distance to target is at most 40, your build-up meter is below 90%, and the target is held or asleep · on a hit roll
Energy damage
for 1.75 s
14.1Target0.25 × Melee_PvPDamage (−56.3902)
if distance to target is at most 40 and your build-up meter is below 90% · on a hit roll · tags Debuffs
Resistance (All)
for 1.75 s · ignores buffs and enhancements
−4.5%Target−0.6 × Melee_Debuff_Res_Dmg (0.075)
Debuff resistance (Movement speed, Recharge, Defense, Endurance, ToHit, Regeneration, Recovery)
for 1.75 s · ignores buffs and enhancements
−7.5%Target−1 × Melee_Debuff_Res_Dmg (0.075)

Stalker_Melee.Sonic_Melee.Attune

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