Attune
A high-intensity sound wave that matches the resonant frequency of your target. This power inflicts continuous damage over time as well as making the target vulnerable to additional effects from all your attacks.
Effects
Conditional
- 13.9Energy damagefor 1.75 sif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
- 13.9Energy damagefor 1.75 scritical hit · 7% chance · if distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
- 14.1Energy damagefor 1.75 sif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
- 14.1Energy damagefor 1.75 s20% chance · if distance to target is at most 40, your build-up meter is below 90%, and the target is held or asleep · on a hit rollTarget
- −4.5%Resistance (All)for 1.75 s · ignores buffs and enhancementsif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
- −7.5%Debuff resistance (Movement speed, Recharge, Defense, Endurance, ToHit, Regeneration, Recovery)for 1.75 s · ignores buffs and enhancementsif distance to target is at most 40 and your build-up meter is below 90% · on a hit rollTarget
Unenhanced · Stalker · level 50
Proc chance
58.33%every 10 s
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
tags AtuneModeSet | |||
| SetMode for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others | +20400% | Target | Magnitude 204 |
| SetMode for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others | +20900% | Self | Magnitude 209 |
| GlobalChanceMod for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others | +100% | Self | 1 × Melee_Ones (1) |
| if the target isn't in Sonic Atune1Foe mode (from Sonic Thrust) | |||
| SetMode for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others | +20700% | Self | Magnitude 207 |
| if the target isn't in Sonic Atune2Foe mode (from Strident Echo) | |||
| SetMode for 0.6 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others | +20800% | Self | Magnitude 208 |
| PvE onlyif distance to target is at most 40 and your build-up meter is below 90% · on a hit roll | |||
| Energy damage for 1.75 s | 13.9 | Target | 0.25 × Melee_Damage (−55.6117) |
PvE only7% chance · if distance to target is at most 40 and your build-up meter is below 90% · on a hit roll · tags ASTeamCrit | |||
| Energy damage for 1.75 s | 13.9 | Target | 0.25 × Melee_InherentDamage (−55.6117) |
| PvP onlyif distance to target is at most 40 and your build-up meter is below 90% · on a hit roll | |||
| Energy damage for 1.75 s | 14.1 | Target | 0.25 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if distance to target is at most 40, your build-up meter is below 90%, and the target is held or asleep · on a hit roll | |||
| Energy damage for 1.75 s | 14.1 | Target | 0.25 × Melee_PvPDamage (−56.3902) |
if distance to target is at most 40 and your build-up meter is below 90% · on a hit roll · tags Debuffs | |||
| Resistance (All) for 1.75 s · ignores buffs and enhancements | −4.5% | Target | −0.6 × Melee_Debuff_Res_Dmg (0.075) |
| Debuff resistance (Movement speed, Recharge, Defense, Endurance, ToHit, Regeneration, Recovery) for 1.75 s · ignores buffs and enhancements | −7.5% | Target | −1 × Melee_Debuff_Res_Dmg (0.075) |
Stalker_Melee.Sonic_Melee.Attune
Raw data
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