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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Energy Melee · Stalker Primary

Total Focus

Click · Level 22 · Melee, DMG(Smash/Energy), Foe DisorientMelee, Extreme(Energy/Smash), Foe Disorient, +Energy Focus

Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode. Total Focus Criticals do not result in double damage, instead it grants double Energy Focus.

Effects

  • Self
  • Grants → Assassin's Focusignores buffs and enhancements · unresistable
  • Target
  • 55.61Smashing damage
  • 142.37Energy damage
  • 11.92 s mag 3Disorient
  • 46.91Smashing damage
  • 120.62Energy damage
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after

Conditional

  • Grants → Energy Focuson activation · ignores buffs and enhancements · unresistableif you don't have the Energy Store powerSelf
  • 55.61Energy damagecritical hit · if your build-up meter is above 0Target
  • Grants → Energy Focusignores buffs and enhancements · unresistablecritical hit · if your build-up meter is above 0Self
  • 55.61Energy damagecritical hit · 7% chance · if your build-up meter is below 90%Target
  • Grants → Energy Focusignores buffs and enhancements · unresistablecritical hit · 7% chance · if your build-up meter is below 90%Self
  • 47.05Energy damagecritical hit · if your build-up meter is above 0Target
  • Grants → Energy Focusignores buffs and enhancements · unresistablecritical hit · if your build-up meter is above 0Self
  • 47.05Energy damage20% chance · if your build-up meter is below 90%, and the target is held or asleepTarget
  • Grants → Energy Focusignores buffs and enhancements · unresistable20% chance · if your build-up meter is below 90%, and the target is held or asleepSelf

Unenhanced · Stalker · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
on activation · if you don't have the Energy Store power · tags EnergyStore
Grants → Energy Focus
ignores buffs and enhancements · unresistable
Self
Grants → Assassin's Focus
ignores buffs and enhancements · unresistable
Self
PvE only
Smashing damage
55.61Target1 × Melee_Damage (−55.6117)
Energy damage
142.37Target2.56 × Melee_Damage (−55.6117)
Disorient
11.92 s mag 3Target10 × Melee_Immobilize (1.192)
PvE onlyif your build-up meter is above 0 · tags StealthCrit
Energy damage
55.61Target1 × Melee_InherentDamage (−55.6117)
Grants → Energy Focus
ignores buffs and enhancements · unresistable
Self
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit
Energy damage
55.61Target1 × Melee_InherentDamage (−55.6117)
Grants → Energy Focus
ignores buffs and enhancements · unresistable
Self
PvP only
Smashing damage
46.91Target0.8319 × Melee_PvPDamage (−56.3902)
Energy damage
120.62Target2.139 × Melee_PvPDamage (−56.3902)
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Target1 × Melee_PvPMez (2)
PvP onlyif your build-up meter is above 0 · tags StealthCrit
Energy damage
47.05Target0.8344 × Melee_PvPDamage (−56.3902)
Grants → Energy Focus
ignores buffs and enhancements · unresistable
Self
PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep
Energy damage
47.05Target0.8344 × Melee_PvPDamage (−56.3902)
Grants → Energy Focus
ignores buffs and enhancements · unresistable
Self

Stalker_Melee.Energy_Melee.Total_Focus

Raw data

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