Energy Melee · Stalker Primary
Barrage
You perform a quick punch that deals moderate damage. Coupled with other energy punches, Barrage can Disorient a foe. This power will have a 100% chance to stun and weaken the target's secondary effects and regeneration rate if used while in Energy Focus mode.
Effects
- Target
- 27.81Energy damageevery 0.25 s for 0.3 s (1 ticks) · stacks
- 8.9Smashing damageevery 0.25 s for 0.3 s (1 ticks) · stacks
- 26.58Energy damageevery 0.25 s for 0.3 s (1 ticks) · stacks
- 17.72Smashing damageevery 0.25 s for 0.3 s (1 ticks) · stacks
Conditional
- 73.41Energy damageafter 0.3 scritical hit · if your build-up meter is above 0Target
- 73.41Energy damageafter 0.3 scritical hit · 7% chance · if your build-up meter is below 90%Target
- 7.15 s mag 2Disorient10% chance · if you don't have the Energy Store powerTarget
- 88.59Energy damagecritical hit · if your build-up meter is above 0Target
- 88.59Energy damageafter 0.3 s20% chance · if your build-up meter is below 90%, and the target is held or asleepTarget
- 2 s mag 2Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after10% chanceTarget
- Grants → Assassin's Focusignores buffs and enhancements · unresistable80% chanceSelf
- −100%Regenerationfor 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif you have the Energy Store powerTarget
- Removes → Energy Focusignores buffs and enhancements · unresistableif you have the Energy Store powerSelf
- −29.8%Run speed, fly speed, heal, absorb, endurance, confused, terrorized, held, immobilized, stunned, sleep strengthfor 15 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif you have the Energy Store powerTarget
- −29.8%Defense strength (All)for 15 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif you have the Energy Store powerTarget
- 9.54 s mag 3Disorientif you have the Energy Store powerTarget
Unenhanced · Stalker · level 50
Proc chance
42.76%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage every 0.25 s for 0.3 s (1 ticks) · stacks | 27.81 | Target | 0.5 × Melee_Damage (−55.6117) |
| Smashing damage every 0.25 s for 0.3 s (1 ticks) · stacks | 8.9 | Target | 0.16 × Melee_Damage (−55.6117) |
PvE onlyif your build-up meter is above 0 · tags StealthCrit | |||
| Energy damage after 0.3 s | 73.41 | Target | 1.32 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit | |||
| Energy damage after 0.3 s | 73.41 | Target | 1.32 × Melee_InherentDamage (−55.6117) |
| PvE only10% chance · if you don't have the Energy Store power | |||
| Disorient | 7.15 s mag 2 | Target | 6 × Melee_Stun (1.192) |
| PvP only | |||
| Energy damage every 0.25 s for 0.3 s (1 ticks) · stacks | 26.58 | Target | 0.4713 × Melee_PvPDamage (−56.3902) |
| Smashing damage every 0.25 s for 0.3 s (1 ticks) · stacks | 17.72 | Target | 0.3142 × Melee_PvPDamage (−56.3902) |
PvP onlyif your build-up meter is above 0 · tags StealthCrit | |||
| Energy damage | 88.59 | Target | 1.571 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep | |||
| Energy damage after 0.3 s | 88.59 | Target | 1.571 × Melee_PvPDamage (−56.3902) |
PvP only10% chance · tags EnergyRelease | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 2 | Target | 1 × Melee_PvPMez (2) |
| 80% chance | |||
| Grants → Assassin's Focus ignores buffs and enhancements · unresistable | Self | | |
if you have the Energy Store power · tags EnergyRelease | |||
| Regeneration for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −100% | Target | −1 × Melee_Ones (1) |
| Removes → Energy Focus ignores buffs and enhancements · unresistable | Self | | |
if you have the Energy Store power · tags ScheduleA, EnergyRelease | |||
| Run speed, fly speed, heal, absorb, endurance, confused, terrorized, held, immobilized, stunned, sleep strength for 15 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | −29.8% | Target | −0.25 × Melee_Stun (1.192) |
if you have the Energy Store power · tags ScheduleB, EnergyRelease | |||
| Defense strength (All) for 15 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | −29.8% | Target | −0.25 × Melee_Stun (1.192) |
PvE onlyif you have the Energy Store power · tags EnergyRelease | |||
| Disorient | 9.54 s mag 3 | Target | 8 × Melee_Stun (1.192) |
Stalker_Melee.Energy_Melee.Barrage
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