One Thousand Cuts
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the finishing move for the Weaken combination attack.
Weaken: Sweeping Strike > Power Slice > One Thousand Cuts.
Effects
- Foes
- 8.4Lethal damageafter 0.1 s · every 0.2 s for 2.05 s (10 ticks) · stacks
- 38.93Lethal damageafter 2.1 s
- mag 0.67Knockbackafter 2.2 s
- 9.64Lethal damageafter 0.1 s · every 0.2 s for 2.05 s (10 ticks) · stacks
- 26.51Lethal damageafter 2.1 s
- mag 0.67Knockbackafter 2.2 s · doesn't start within 10 s of being knocked back or up
- Self
- +100%Cancels effects
- +100%Cancels effects
- +100%Cancels effects
- +100%Cancels effects
- +100%Cancels effects
- +100%Cancels effects
- +100%Cancels effects
Conditional
- 122.9Lethal damagecritical hit · 50% chance · if your build-up meter is above 0Foes
- 122.9Lethal damagecritical hit · 7% chance · if your build-up meter is below 90%Foes
- 132.57Lethal damagecritical hit · 50% chance · if your build-up meter is above 0Foes
- 132.57Lethal damage20% chance · if your build-up meter is below 90%, and the target is held or asleepFoes
- 54.08Lethal damagemain target onlyFoes
- −7.5%Defense (All)for 20 s · stacksif you're in DD Debuff 2 mode (from Ablating Strike or Power Slice)Foes
- −7.5%ToHitfor 20 s · stacksif you're in DD Debuff 2 mode (from Ablating Strike or Power Slice)Foes
- +100%Cancels effectsif you're in DD Debuff 2 mode (from Ablating Strike or Power Slice)Self
- Grants → Assassin's Focusignores buffs and enhancements · unresistablemain target onlySelf
Unenhanced · Stalker · level 50
Proc chance
77.22%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Lethal damage after 0.1 s · every 0.2 s for 2.05 s (10 ticks) · stacks | 8.4 | Foes | 0.151 × Melee_Damage (−55.6117) |
| Lethal damage after 2.1 s | 38.93 | Foes | 0.7 × Melee_Damage (−55.6117) |
| Knockback after 2.2 s | mag 0.67 | Foes | 0.67 × Melee_Ones (1) |
PvE only50% chance · if your build-up meter is above 0 · tags StealthCrit | |||
| Lethal damage | 122.9 | Foes | 2.21 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit | |||
| Lethal damage | 122.9 | Foes | 2.21 × Melee_InherentDamage (−55.6117) |
| PvP only | |||
| Lethal damage after 0.1 s · every 0.2 s for 2.05 s (10 ticks) · stacks | 9.64 | Foes | 0.171 × Melee_PvPDamage (−56.3902) |
| Lethal damage after 2.1 s | 26.51 | Foes | 0.4702 × Melee_PvPDamage (−56.3902) |
| Knockback after 2.2 s · doesn't start within 10 s of being knocked back or up | mag 0.67 | Foes | 0.67 × Melee_Ones (1) |
PvP only50% chance · if your build-up meter is above 0 · tags StealthCrit | |||
| Lethal damage | 132.57 | Foes | 2.3509 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep | |||
| Lethal damage | 132.57 | Foes | 2.3509 × Melee_PvPDamage (−56.3902) |
PvP onlymain target only · tags PVP_MainTargetOnly | |||
| Lethal damage | 54.08 | Foes | 0.9591 × Melee_PvPDamage (−56.3902) |
| if you're in DD Debuff 2 mode (from Ablating Strike or Power Slice) | |||
| Defense (All) for 20 s · stacks | −7.5% | Foes | 1 × Melee_Debuff_Def (−0.075) |
| ToHit for 20 s · stacks | −7.5% | Foes | 1 × Melee_DeBuff_ToHit (−0.075) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| Cancels effects | +100% | Self | 1 × Melee_Ones (1) |
| main target only | |||
| Grants → Assassin's Focus ignores buffs and enhancements · unresistable | Self | | |
Stalker_Melee.Dual_Blades.High_Low
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