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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Water Blast · Sentinel Primary

Dehydrate

Click · Level 6 · Ranged, DMG(Cold/Smash), Foe -Speed, -Defense, DoT(Cold), Self +Heal Over Time, +/- Tidal Power

You rapidly dehydrate your target, causing Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

Effects

  • Target
  • 15.29Smashing damage
  • 45.88Cold damage
  • 9.1Cold damagebase value; the game scales it with an expression
  • 34.69Smashing damage
  • 104.09Cold damage
  • 9.1Cold damageevery 1 s for 4.1 s (4 ticks) · stacks
  • Target · 8 s
  • −20%Jump heightignores buffs and enhancements · stacks
  • −20%Movement speedstacks
  • −7%Defense (All)stacks

Conditional

  • Grants → Tidal Poweron activation · ignores buffs and enhancements · unresistableif you have at most 2 of the Tidal PowerSelf
  • 6.12Smashing damageon a critical hitcritical hit · on a critical hitTarget
  • 18.35Cold damageon a critical hitcritical hit · on a critical hitTarget
  • 3.64Cold damageon a critical hit · base value; the game scales it with an expressioncritical hit · on a critical hitTarget
  • 34.69Smashing damageon a critical hitcritical hit · on a critical hitTarget
  • 104.09Cold damageon a critical hitcritical hit · on a critical hitTarget
  • 9.1Cold damageevery 1 s for 4.1 s (4 ticks) · 0% per tick · stackscritical hitTarget
  • 33.13 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have at most 2 of the Tidal PowerSelf
  • 49.76 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have exactly 3 of the Tidal PowerSelf
  • Removes → Tidal Powerignores buffs and enhancements · unresistableif you have exactly 3 of the Tidal PowerSelf

Unenhanced · Sentinel · level 50

Proc chance

57.58%per activation

Effect details

EffectValueTargetFormula
on activation · if you have at most 2 of the Tidal Power · tags TidalPower
Grants → Tidal Power
ignores buffs and enhancements · unresistable
Self
PvE only
Smashing damage
15.29Target0.25 × Ranged_Damage (−61.1728)
Cold damage
45.88Target0.75 × Ranged_Damage (−61.1728)
Cold damage
base value; the game scales it with an expression
9.1Target0.1488 × Ranged_Damage (−61.1728)
PvE onlytags SentCrit, SentCritST
Smashing damage
on a critical hit
6.12Target0.25 × Ranged_InherentDamage (−24.4691)
Cold damage
on a critical hit
18.35Target0.75 × Ranged_InherentDamage (−24.4691)
Cold damage
on a critical hit · base value; the game scales it with an expression
3.64Target0.1488 × Ranged_InherentDamage (−24.4691)
PvP only
Smashing damage
34.69Target0.5072 × Ranged_PvPDamage (−68.4023)
Cold damage
104.09Target1.5218 × Ranged_PvPDamage (−68.4023)
Cold damage
every 1 s for 4.1 s (4 ticks) · stacks
9.1Target0.1331 × Ranged_PvPDamage (−68.4023)
PvP onlytags SentCrit, SentCritST
Smashing damage
on a critical hit
34.69Target0.5072 × Ranged_PvPDamage (−68.4023)
Cold damage
on a critical hit
104.09Target1.5218 × Ranged_PvPDamage (−68.4023)
Cold damage
every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks
9.1Target0.1331 × Ranged_PvPDamage (−68.4023)
Jump height
for 8 s · ignores buffs and enhancements · stacks
−20%Target0.2 × Ranged_Slow (−1)
Movement speed
for 8 s · stacks
−20%Target0.2 × Ranged_Slow (−1)
Defense (All)
for 8 s · stacks
−7%Target1 × Ranged_Debuff_Def (−0.07)
if you have at most 2 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
33.13 HPSelf0.275 × Ranged_HealSelf (120.4759)
if you have exactly 3 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
49.76 HPSelf0.413 × Ranged_HealSelf (120.4759)
Removes → Tidal Power
ignores buffs and enhancements · unresistable
Self

Sentinel_Ranged.Water_Blast.Dehydrate

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