Water Blast · Sentinel Primary
Dehydrate
You rapidly dehydrate your target, causing Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.
Effects
- Target
- 15.29Smashing damage
- 45.88Cold damage
- 9.1Cold damagebase value; the game scales it with an expression
- 34.69Smashing damage
- 104.09Cold damage
- 9.1Cold damageevery 1 s for 4.1 s (4 ticks) · stacks
- Target · 8 s
- −20%Jump heightignores buffs and enhancements · stacks
- −20%Movement speedstacks
- −7%Defense (All)stacks
Conditional
- Grants → Tidal Poweron activation · ignores buffs and enhancements · unresistableif you have at most 2 of the Tidal PowerSelf
- 6.12Smashing damageon a critical hitcritical hit · on a critical hitTarget
- 18.35Cold damageon a critical hitcritical hit · on a critical hitTarget
- 3.64Cold damageon a critical hit · base value; the game scales it with an expressioncritical hit · on a critical hitTarget
- 34.69Smashing damageon a critical hitcritical hit · on a critical hitTarget
- 104.09Cold damageon a critical hitcritical hit · on a critical hitTarget
- 9.1Cold damageevery 1 s for 4.1 s (4 ticks) · 0% per tick · stackscritical hitTarget
- 33.13 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have at most 2 of the Tidal PowerSelf
- 49.76 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have exactly 3 of the Tidal PowerSelf
- Removes → Tidal Powerignores buffs and enhancements · unresistableif you have exactly 3 of the Tidal PowerSelf
Unenhanced · Sentinel · level 50
Proc chance
57.58%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
on activation · if you have at most 2 of the Tidal Power · tags TidalPower | |||
| Grants → Tidal Power ignores buffs and enhancements · unresistable | Self | | |
| PvE only | |||
| Smashing damage | 15.29 | Target | 0.25 × Ranged_Damage (−61.1728) |
| Cold damage | 45.88 | Target | 0.75 × Ranged_Damage (−61.1728) |
| Cold damage base value; the game scales it with an expression | 9.1 | Target | 0.1488 × Ranged_Damage (−61.1728) |
PvE onlytags SentCrit, SentCritST | |||
| Smashing damage on a critical hit | 6.12 | Target | 0.25 × Ranged_InherentDamage (−24.4691) |
| Cold damage on a critical hit | 18.35 | Target | 0.75 × Ranged_InherentDamage (−24.4691) |
| Cold damage on a critical hit · base value; the game scales it with an expression | 3.64 | Target | 0.1488 × Ranged_InherentDamage (−24.4691) |
| PvP only | |||
| Smashing damage | 34.69 | Target | 0.5072 × Ranged_PvPDamage (−68.4023) |
| Cold damage | 104.09 | Target | 1.5218 × Ranged_PvPDamage (−68.4023) |
| Cold damage every 1 s for 4.1 s (4 ticks) · stacks | 9.1 | Target | 0.1331 × Ranged_PvPDamage (−68.4023) |
PvP onlytags SentCrit, SentCritST | |||
| Smashing damage on a critical hit | 34.69 | Target | 0.5072 × Ranged_PvPDamage (−68.4023) |
| Cold damage on a critical hit | 104.09 | Target | 1.5218 × Ranged_PvPDamage (−68.4023) |
| Cold damage every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks | 9.1 | Target | 0.1331 × Ranged_PvPDamage (−68.4023) |
| Jump height for 8 s · ignores buffs and enhancements · stacks | −20% | Target | 0.2 × Ranged_Slow (−1) |
| Movement speed for 8 s · stacks | −20% | Target | 0.2 × Ranged_Slow (−1) |
| Defense (All) for 8 s · stacks | −7% | Target | 1 × Ranged_Debuff_Def (−0.07) |
| if you have at most 2 of the Tidal Power | |||
| Heal every 1 s for 3.1 s (3 ticks) · stacks | 33.13 HP | Self | 0.275 × Ranged_HealSelf (120.4759) |
| if you have exactly 3 of the Tidal Power | |||
| Heal every 1 s for 3.1 s (3 ticks) · stacks | 49.76 HP | Self | 0.413 × Ranged_HealSelf (120.4759) |
| Removes → Tidal Power ignores buffs and enhancements · unresistable | Self | | |
Sentinel_Ranged.Water_Blast.Dehydrate
Raw data
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