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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Stalker Melee · Redirected Powers

Savage Leap

Click · PBAoE, High DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport

You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.

Damage: High.

Recharge: Slow.

Effects

  • Foes
  • 47.27Lethal damageafter 0.1 s · base value; the game scales it with an expression
  • 3.89Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
  • 31.7Lethal damageafter 0.1 s · base value; the game scales it with an expression
  • 2.78Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks

Conditional

  • 47.27Lethal damageafter 0.1 s · base value; the game scales it with an expressionif your build-up meter is at most 0Foes
  • 47.27Lethal damageafter 0.1 s · base value; the game scales it with an expression50% chance · if your build-up meter is above 0Foes
  • 31.7Lethal damageafter 0.1 s · base value; the game scales it with an expression10% chance · if your build-up meter is below 90%, and the target is held or asleepFoes
  • 31.7Lethal damageafter 0.1 s · base value; the game scales it with an expressionif your build-up meter is above 0Foes
  • 21.13Fire damageafter 0.1 s · base value; the game scales it with an expressionwith Fiery EmbraceFoes
  • 1.67Fire damageafter 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stackswith Fiery EmbraceFoes
  • Grants → Assassin's Focusafter 0.1 s · ignores buffs and enhancements · unresistablemain target only · on a hit rollSelf

Unenhanced · Stalker · level 50

Proc chance

71.79%per activation

Effect details

EffectValueTargetFormula
PvE only
Lethal damage
after 0.1 s · base value; the game scales it with an expression
47.27Foes0.85 × Melee_Damage (−55.6117)
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
3.89Foes0.07 × Melee_Damage (−55.6117)
PvE onlyif your build-up meter is at most 0
Lethal damage
after 0.1 s · base value; the game scales it with an expression
47.27Foes0.85 × Melee_InherentDamage (−55.6117)
PvE only50% chance · if your build-up meter is above 0
Lethal damage
after 0.1 s · base value; the game scales it with an expression
47.27Foes0.85 × Melee_InherentDamage (−55.6117)
PvP only
Lethal damage
after 0.1 s · base value; the game scales it with an expression
31.7Foes0.57 × Melee_Damage (−55.6117)
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
2.78Foes0.05 × Melee_Damage (−55.6117)
PvP only10% chance · if your build-up meter is below 90%, and the target is held or asleep
Lethal damage
after 0.1 s · base value; the game scales it with an expression
31.7Foes0.57 × Melee_InherentDamage (−55.6117)
PvP onlyif your build-up meter is above 0
Lethal damage
after 0.1 s · base value; the game scales it with an expression
31.7Foes0.57 × Melee_InherentDamage (−55.6117)
chance 0% (switched on by another power) · tags FieryEmbrace
Fire damage
after 0.1 s · base value; the game scales it with an expression
21.13Foes0.38 × Melee_Damage (−55.6117)
Fire damage
after 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stacks
1.67Foes0.03 × Melee_Damage (−55.6117)
main target only · on a hit roll
Grants → Assassin's Focus
after 0.1 s · ignores buffs and enhancements · unresistable
Self

Redirects.Stalker_Melee.Savage_Leap

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