Stalker Melee · Redirected Powers
Savage Leap
You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.
Damage: High.
Recharge: Slow.
Effects
- Foes
- 47.27Lethal damageafter 0.1 s · base value; the game scales it with an expression
- 3.89Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
- 31.7Lethal damageafter 0.1 s · base value; the game scales it with an expression
- 2.78Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
Conditional
- 47.27Lethal damageafter 0.1 s · base value; the game scales it with an expressionif your build-up meter is at most 0Foes
- 47.27Lethal damageafter 0.1 s · base value; the game scales it with an expression50% chance · if your build-up meter is above 0Foes
- 31.7Lethal damageafter 0.1 s · base value; the game scales it with an expression10% chance · if your build-up meter is below 90%, and the target is held or asleepFoes
- 31.7Lethal damageafter 0.1 s · base value; the game scales it with an expressionif your build-up meter is above 0Foes
- 21.13Fire damageafter 0.1 s · base value; the game scales it with an expressionwith Fiery EmbraceFoes
- 1.67Fire damageafter 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stackswith Fiery EmbraceFoes
- Grants → Assassin's Focusafter 0.1 s · ignores buffs and enhancements · unresistablemain target only · on a hit rollSelf
Unenhanced · Stalker · level 50
Proc chance
71.79%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 47.27 | Foes | 0.85 × Melee_Damage (−55.6117) |
| Lethal damage after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks | 3.89 | Foes | 0.07 × Melee_Damage (−55.6117) |
| PvE onlyif your build-up meter is at most 0 | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 47.27 | Foes | 0.85 × Melee_InherentDamage (−55.6117) |
| PvE only50% chance · if your build-up meter is above 0 | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 47.27 | Foes | 0.85 × Melee_InherentDamage (−55.6117) |
| PvP only | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 31.7 | Foes | 0.57 × Melee_Damage (−55.6117) |
| Lethal damage after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks | 2.78 | Foes | 0.05 × Melee_Damage (−55.6117) |
| PvP only10% chance · if your build-up meter is below 90%, and the target is held or asleep | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 31.7 | Foes | 0.57 × Melee_InherentDamage (−55.6117) |
| PvP onlyif your build-up meter is above 0 | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 31.7 | Foes | 0.57 × Melee_InherentDamage (−55.6117) |
chance 0% (switched on by another power) · tags FieryEmbrace | |||
| Fire damage after 0.1 s · base value; the game scales it with an expression | 21.13 | Foes | 0.38 × Melee_Damage (−55.6117) |
| Fire damage after 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stacks | 1.67 | Foes | 0.03 × Melee_Damage (−55.6117) |
| main target only · on a hit roll | |||
| Grants → Assassin's Focus after 0.1 s · ignores buffs and enhancements · unresistable | Self | | |
Redirects.Stalker_Melee.Savage_Leap
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