Stalker Melee · Redirected Powers
Hidden Shinobi
Hidden Shinobi makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Your Shinobi skills give you deadly aim, able to deal bonus Lethal Damage when you attack while 'Hidden'.
Effects
Conditional
- 44.49Lethal damagebase value; the game scales it with an expression · ignores buffs and enhancementscritical hit · if you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, and your build-up meter is above 0Self
- 44.49Lethal damagebase value; the game scales it with an expression · ignores buffs and enhancementscritical hit · 7% chance · if you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, and your build-up meter is below 90%Self
- 45.11Lethal damagebase value; the game scales it with an expression · ignores buffs and enhancementscritical hit · if you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, and your build-up meter is above 0Self
- 45.11Lethal damagebase value; the game scales it with an expression · ignores buffs and enhancements20% chance · if you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, your build-up meter is below 90%, and the target is held or asleepSelf
Unenhanced · Stalker · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
PvE onlyif you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, and your build-up meter is above 0 · tags StealthCrit, Damage | |||
| Lethal damage base value; the game scales it with an expression · ignores buffs and enhancements | 44.49 | Self | 0.8 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, and your build-up meter is below 90% · tags ASTeamCrit, Damage | |||
| Lethal damage base value; the game scales it with an expression · ignores buffs and enhancements | 44.49 | Self | 0.8 × Melee_InherentDamage (−55.6117) |
PvP onlyif you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, and your build-up meter is above 0 · tags StealthCrit, Damage | |||
| Lethal damage base value; the game scales it with an expression · ignores buffs and enhancements | 45.11 | Self | 0.8 × Melee_PvPDamage (−56.3902) |
PvP only20% chance · if you're a player, the target isn't an ally, the power's powerset isn't Incarnate Judgement or Incarnate Ion Judgement, activation period is 0, your build-up meter is below 90%, and the target is held or asleep · tags Damage | |||
| Lethal damage base value; the game scales it with an expression · ignores buffs and enhancements | 45.11 | Self | 0.8 × Melee_PvPDamage (−56.3902) |
Redirects.Stalker_Melee.Shinobi_Proc
Raw data
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