Light Affinity · Redirected Powers
Refracted Protective Beam
Casts a protective beam of light around an ally, encasing them in a thin, prismatic barrier that absorbs enemy hits. The beam then refracts off this barrier, coating all allies around your target and increasing their defense against all damage for some time.
Radiance:
Under the effects of Radiance, this power will apply an additional layer of Absorb on all allies.
Effects
- Allies · 120 s
- +5.63%Defense (All)unresistable · doesn't stack from the same caster; a new copy replaces it
Conditional
- 44.17 HPAbsorbfor 30 s · doesn't stack from the same caster; a new copy replaces itif you're in Chain Jolt mode (from Radiance)Allies
Unenhanced · Controller · level 50
Proc chance
10.25%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Defense (All) for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +5.63% | Allies | 0.75 × Ranged_Buff_Def (0.075) |
| Null for 120 s · doesn't stack from the same caster; a new copy replaces it | 0% | Allies | 0 × Melee_Ones (1) |
| if you're in Chain Jolt mode (from Radiance) | |||
| Absorb for 30 s · doesn't stack from the same caster; a new copy replaces it | 44.17 HP | Allies | 0.375 × Ranged_Heal (117.7986) |
Redirects.Light_Affinity.Refracted_ProtectiveBeam
Referenced by
- Protective Beam Controller Secondary · ExecutePower
- Protective Beam Corruptor Secondary · ExecutePower
- Protective Beam Defender Primary · ExecutePower
- Protective Beam Mastermind Secondary · ExecutePower
- Protective Beam Mission Architect Secondary · ExecutePower
Raw data
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