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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Twinshot's Powers · On Going Training Characters

Empty Clips

Click · Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded. Damage: Moderate

Effects

  • Foes
  • 36.85Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
  • 18.41Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
  • 23.13Fire damageafter 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks

Conditional

  • mag 0.64Knockback10% chanceFoes
  • 15.8Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire DamageFoes
  • 15.8Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold DamageFoes
  • −15%Movement speedfor 5 s · stackswith Cold DamageFoes
  • −15%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 15.8Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackschance 0%Foes
  • −10%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes

Unenhanced · Boss · level 50 · Class of 2 of 4 enemies

Effect details

EffectValueTargetFormula
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
36.85Foes0.1593 × Ranged_Damage (−231.3137)
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
18.41Foes0.0796 × Ranged_Damage (−231.3137)
10% chance · tags LethalKB10
Knockback
mag 0.64Foes0.64 × Ranged_Knockback (1)
chance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.6 s (3 ticks) · stacks
15.8Foes0.0683 × Ranged_Damage (−231.3137)
tags FireDamageDoT
Fire damage
after 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks
23.13Foes0.1 × Ranged_Damage (−231.3137)
chance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.6 s (3 ticks) · stacks
15.8Foes0.0683 × Ranged_Damage (−231.3137)
Movement speed
for 5 s · stacks
−15%Foes0.15 × Ranged_Slow (−1)
Recharge, jump height
for 5 s · ignores buffs and enhancements · stacks
−15%Foes0.15 × Ranged_Slow (−1)
chance 0% (switched on by another power)
Toxic damage
every 0.5 s for 1.6 s (3 ticks) · stacks
15.8Foes0.0683 × Ranged_Damage (−231.3137)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−10%Foes1 × Ranged_Debuff_Dam (−0.1)

OnGoingTrainingCharacters.Twinshot_Powers.Empty_Clips

Enemies 4

  • Twinshot Boss · L4–20 · Ongoing Training Characters H
  • Twinshot Boss · L14–20 · Ongoing Training Characters H
  • Twinshot Boss · L29–44 · Ongoing Training Characters H
  • Twinshot Archvillain · L50 · Ongoing Training Characters H

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