Twinshot's Powers · On Going Training Characters
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded. Damage: Moderate
Effects
- Foes
- 36.85Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
- 18.41Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
- 23.13Fire damageafter 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks
Conditional
- mag 0.64Knockback10% chanceFoes
- 15.8Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire DamageFoes
- 15.8Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold DamageFoes
- −15%Movement speedfor 5 s · stackswith Cold DamageFoes
- −15%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
- 15.8Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackschance 0%Foes
- −10%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes
Unenhanced · Boss · level 50 · Class of 2 of 4 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage every 0.5 s for 1.6 s (3 ticks) · stacks | 36.85 | Foes | 0.1593 × Ranged_Damage (−231.3137) |
| Lethal damage every 0.5 s for 1.6 s (3 ticks) · stacks | 18.41 | Foes | 0.0796 × Ranged_Damage (−231.3137) |
10% chance · tags LethalKB10 | |||
| Knockback | mag 0.64 | Foes | 0.64 × Ranged_Knockback (1) |
chance 0% (switched on by another power) · tags FireDamage | |||
| Fire damage every 0.5 s for 1.6 s (3 ticks) · stacks | 15.8 | Foes | 0.0683 × Ranged_Damage (−231.3137) |
tags FireDamageDoT | |||
| Fire damage after 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks | 23.13 | Foes | 0.1 × Ranged_Damage (−231.3137) |
chance 0% (switched on by another power) · tags ColdDamage | |||
| Cold damage every 0.5 s for 1.6 s (3 ticks) · stacks | 15.8 | Foes | 0.0683 × Ranged_Damage (−231.3137) |
| Movement speed for 5 s · stacks | −15% | Foes | 0.15 × Ranged_Slow (−1) |
| Recharge, jump height for 5 s · ignores buffs and enhancements · stacks | −15% | Foes | 0.15 × Ranged_Slow (−1) |
| chance 0% (switched on by another power) | |||
| Toxic damage every 0.5 s for 1.6 s (3 ticks) · stacks | 15.8 | Foes | 0.0683 × Ranged_Damage (−231.3137) |
| Damage dealt (All) for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −10% | Foes | 1 × Ranged_Debuff_Dam (−0.1) |
OnGoingTrainingCharacters.Twinshot_Powers.Empty_Clips
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