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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Twinshot's Powers · On Going Training Characters

Bullet Rain

Click · Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded. Damage: Moderate

Effects

  • Foes
  • 53.9Lethal damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
  • 26.99Lethal damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
  • 23.13Fire damageafter 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks

Conditional

  • mag 2Knockback50% chanceFoes
  • 26.99Fire damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
  • 23.13Cold damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
  • −15%Movement speedfor 5 s · stackswith Cold DamageFoes
  • −15%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 23.13Toxic damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackschance 0%Foes
  • −10%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes

Unenhanced · Boss · level 50 · Class of 2 of 4 enemies

Effect details

EffectValueTargetFormula
Lethal damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
53.9Foes0.233 × Ranged_Damage (−231.3137)
Lethal damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
26.99Foes0.1167 × Ranged_Damage (−231.3137)
50% chance · tags LethalKB50
Knockback
mag 2Foes2 × Ranged_Knockback (1)
chance 0% (switched on by another power) · tags FireDamage
Fire damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
26.99Foes0.1167 × Ranged_Damage (−231.3137)
tags FireDamageDoT
Fire damage
after 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks
23.13Foes0.1 × Ranged_Damage (−231.3137)
chance 0% (switched on by another power) · tags ColdDamage
Cold damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
23.13Foes0.1 × Ranged_Damage (−231.3137)
Movement speed
for 5 s · stacks
−15%Foes0.15 × Ranged_Slow (−1)
Recharge, jump height
for 5 s · ignores buffs and enhancements · stacks
−15%Foes0.15 × Ranged_Slow (−1)
chance 0% (switched on by another power)
Toxic damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
23.13Foes0.1 × Ranged_Damage (−231.3137)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−10%Foes1 × Ranged_Debuff_Dam (−0.1)

OnGoingTrainingCharacters.Twinshot_Powers.Bullet_Rain

Enemies 4

  • Twinshot Boss · L4–20 · Ongoing Training Characters H
  • Twinshot Boss · L14–20 · Ongoing Training Characters H
  • Twinshot Boss · L29–44 · Ongoing Training Characters H
  • Twinshot Archvillain · L50 · Ongoing Training Characters H

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