Pyrotechnic Control · Mission Architect Secondary
Sparkling Cage
Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize.
This power has a chance of Blasting Off targets into the air.
Effects
- Target
- 4.5 s mag 4Immobilize
- 8.25Fire damageevery 2 s for 9.2 s (4 ticks) · stacks
- 8.25Energy damageevery 2 s for 9.2 s (4 ticks) · stacks
- Target · 15 s
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
- Target · 10 s
- −160%Flyunresistable · stacks
Conditional
- Activates → Blast Off6% chanceTarget
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Immobilize | 4.5 s mag 4 | Target | 10 × Ranged_Immobilize (0.45) |
| Fire damage every 2 s for 9.2 s (4 ticks) · stacks | 8.25 | Target | 0.11 × Ranged_Tempdamage (−74.9628) |
| Energy damage every 2 s for 9.2 s (4 ticks) · stacks | 8.25 | Target | 0.11 × Ranged_Tempdamage (−74.9628) |
| Knockback resistance for 15 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Target | 100 × Ranged_Ones (1) |
| Fly for 10 s · unresistable · stacks | −160% | Target | −1.6 × Ranged_Ones (1) |
| 6% chance | |||
| Activates → Blast Off | Target | | |
Mission_Maker_Secondary.Pyrotechnic_Control.Sparkling_Cage
Raw data
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