Electricity Manipulation · Mission Architect Secondary
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. Damage: Minor(DoT)
Effects
- Target
- 14.99Energy damageevery 2 s for 8.2 s (4 ticks) · stacks
- 6.75 s mag 3Immobilize
- −2.8%Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
- Target · 15 s
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
Conditional
- −100%Recoveryfor 2 s · stacks20% chanceTarget
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage every 2 s for 8.2 s (4 ticks) · stacks | 14.99 | Target | 0.2 × Ranged_Tempdamage (−74.9628) |
| Immobilize | 6.75 s mag 3 | Target | 15 × Ranged_Immobilize (0.45) |
| Endurance every 2 s for 6.2 s (3 ticks) · stacks | −2.8% | Target | −0.028 × Ranged_Ones (1) |
| Knockback resistance for 15 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Target | 100 × Ranged_Ones (1) |
| 20% chance | |||
| Recovery for 2 s · stacks | −100% | Target | −1 × Ranged_Ones (1) |
Mission_Maker_Secondary.Electricity_Manipulation.Electric_Fence
Raw data
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