Pyrotechnic Control · Mission Architect Attacks
Sparkling Chain
Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets.
This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparking Chain.
Effects
Conditional
- 13.25Fire damageevery 2 s for 5.2 s (2 ticks) · stacksif the to-hit roll succeeds or @ForceHitFoes
- 4.5 s mag 3Immobilizeif the to-hit roll succeeds or @ForceHitFoes
- 13.25Energy damageevery 2 s for 5.2 s (2 ticks) · stacksif the to-hit roll succeeds or @ForceHitFoes
- +10000%Knockback resistancefor 12 s · ignores buffs and enhancements · unresistable · stacksif the to-hit roll succeeds or @ForceHitFoes
- −160%Flyfor 10 s · unresistable · stacksif the to-hit roll succeeds or @ForceHitFoes
- Activates → Blast Off12% chance · if the to-hit roll succeeds or @ForceHit · main target onlyFoes
- Activates → Blast Off6% chance · if the to-hit roll succeeds or @ForceHit · not the main targetFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| if the to-hit roll succeeds or @ForceHit | |||
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 13.25 | Foes | 0.1833 × Ranged_Damage (−72.2855) |
| Immobilize | 4.5 s mag 3 | Foes | 10 × Ranged_Immobilize (0.45) |
| Energy damage every 2 s for 5.2 s (2 ticks) · stacks | 13.25 | Foes | 0.1833 × Ranged_Damage (−72.2855) |
| if the to-hit roll succeeds or @ForceHit | |||
| Knockback resistance for 12 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Foes | 100 × Ranged_Ones (1) |
| Fly for 10 s · unresistable · stacks | −160% | Foes | −1.6 × Ranged_Ones (1) |
12% chance · if the to-hit roll succeeds or @ForceHit · main target only · tags Main Target | |||
| Activates → Blast Off | Foes | | |
| 6% chance · if the to-hit roll succeeds or @ForceHit · not the main target | |||
| Activates → Blast Off | Foes | | |
Mission_Maker_Attacks.Pyrotechnic_Control.Sparkling_Field
Raw data
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