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Pyrotechnic Control · Mission Architect Attacks

Sparkling Chain

Click · Chain · Ranged (Targeted AoE), Minor DoT(Fire, Energy), Foe Immobilize

Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets.

This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparking Chain.

Effects

Conditional

  • 13.25Fire damageevery 2 s for 5.2 s (2 ticks) · stacksif the to-hit roll succeeds or @ForceHitFoes
  • 4.5 s mag 3Immobilizeif the to-hit roll succeeds or @ForceHitFoes
  • 13.25Energy damageevery 2 s for 5.2 s (2 ticks) · stacksif the to-hit roll succeeds or @ForceHitFoes
  • +10000%Knockback resistancefor 12 s · ignores buffs and enhancements · unresistable · stacksif the to-hit roll succeeds or @ForceHitFoes
  • −160%Flyfor 10 s · unresistable · stacksif the to-hit roll succeeds or @ForceHitFoes
  • Activates → Blast Off12% chance · if the to-hit roll succeeds or @ForceHit · main target onlyFoes
  • Activates → Blast Off6% chance · if the to-hit roll succeeds or @ForceHit · not the main targetFoes

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
if the to-hit roll succeeds or @ForceHit
Fire damage
every 2 s for 5.2 s (2 ticks) · stacks
13.25Foes0.1833 × Ranged_Damage (−72.2855)
Immobilize
4.5 s mag 3Foes10 × Ranged_Immobilize (0.45)
Energy damage
every 2 s for 5.2 s (2 ticks) · stacks
13.25Foes0.1833 × Ranged_Damage (−72.2855)
if the to-hit roll succeeds or @ForceHit
Knockback resistance
for 12 s · ignores buffs and enhancements · unresistable · stacks
+10000%Foes100 × Ranged_Ones (1)
Fly
for 10 s · unresistable · stacks
−160%Foes−1.6 × Ranged_Ones (1)
12% chance · if the to-hit roll succeeds or @ForceHit · main target only · tags Main Target
Activates → Blast Off
Foes
6% chance · if the to-hit roll succeeds or @ForceHit · not the main target
Activates → Blast Off
Foes

Mission_Maker_Attacks.Pyrotechnic_Control.Sparkling_Field

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