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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Trick Arrow · Mastermind Secondary

EMP Arrow

Click · Level 30 · Location · AoE, Foe Hold, Special

EMP Arrow unleashes a massive pulse of electromagnetic energy on impact. Allies that enter the field will see an increase to their damage resistances against all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Only one EMP Field can be sustained at once. This EMP will affect enemy machines adversively, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Machines and robots are more likely to take high damage.

Recharge: Very Long.

Effects

Unenhanced · Mastermind · level 50

Effect details

EffectValueTargetFormula
Summons → EMP Field, EMP Field (fx)
doesn't stack from the same caster; a new copy replaces it
240 s
Activates → EMP Arrow
Self

Mastermind_Buff.Trick_Arrow.EMP_Arrow

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