Pyrotechnic Control · Dominator Primary
Sparkling Chain
Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets.
This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparkling Chain.
Effects
Conditional
- 2.91Fire damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- 22.35 s mag 3Immobilizeon a hit rollFoes
- 2.91Energy damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- 2.55Fire damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- 4 s mag 5Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afteron a hit rollFoes
- 2.55Energy damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- 33.53 s mag 3Immobilizeon a hit rollFoes
- 4 sImmobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after · unresistableon a hit rollFoes
- +10000%Knockback resistancefor 12 s · ignores buffs and enhancements · unresistable · stackson a hit rollFoes
- −160%Flyfor 10 s · unresistable · stackson a hit rollFoes
- Activates → Blast Off40% chance · on a hit roll · main target onlyFoes
- Activates → Blast Off25% chance · on a hit roll · not the main targetFoes
Unenhanced · Dominator · level 50
Proc chance
14.24%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Null for 1.1 s · stacks | +100% | Foes | 1 × Ranged_Ones (1) |
| on a hit roll | |||
| Null for 2.1 s · stacks | +100% | Foes | 1 × Ranged_Ones (1) |
| PvE onlyon a hit roll | |||
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 2.91 | Foes | 0.055 × Ranged_Damage (−52.8311) |
| Immobilize | 22.35 s mag 3 | Foes | 15 × Ranged_Immobilize (1.49) |
| Energy damage every 2 s for 5.2 s (2 ticks) · stacks | 2.91 | Foes | 0.055 × Ranged_Damage (−52.8311) |
| PvP onlyon a hit roll | |||
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 2.55 | Foes | 0.0345 × Ranged_PvPDamage (−73.9635) |
| Immobilize doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s mag 5 | Foes | 1 × Ranged_PvPMez (4) |
| Energy damage every 2 s for 5.2 s (2 ticks) · stacks | 2.55 | Foes | 0.0345 × Ranged_PvPDamage (−73.9635) |
PvE onlyon a hit roll · tags Domination | |||
| Immobilize | 33.53 s mag 3 | Foes | 22.5 × Ranged_Immobilize (1.49) |
PvP onlyon a hit roll · tags Domination | |||
| Immobilize doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after · unresistable | 4 s | Foes | 1 × Ranged_PvPMez (4) |
| on a hit roll | |||
| Knockback resistance for 12 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Foes | 100 × Ranged_Ones (1) |
| Fly for 10 s · unresistable · stacks | −160% | Foes | −1.6 × Ranged_Ones (1) |
40% chance · on a hit roll · main target only · tags Main Target | |||
| Activates → Blast Off | Foes | | |
| 25% chance · on a hit roll · not the main target | |||
| Activates → Blast Off | Foes | | |
Dominator_Control.Pyrotechnic_Control.Sparkling_Field
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