Arsenal Control · Dominator Primary
Flash Bang
The Flash Bang Grenade is ideal to disorient a group of enemies. Even enemies that are not disoriented will have their chance to hit reduced.
Effects
- Foes · 20 s
- −3.75%ToHitdoesn't stack from the same caster; a new copy replaces it
- Foes
- 13.21Energy damage
- 14.9 s mag 3Disorient
- 22.35 s mag 3Disorient
- 4 s mag 4Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- 4 sDisorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
Unenhanced · Dominator · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| ToHit for 20 s · doesn't stack from the same caster; a new copy replaces it | −3.75% | Foes | 0.5 × Ranged_Debuff_ToHit (−0.075) |
| Energy damage | 13.21 | Foes | 0.25 × Ranged_Damage (−52.8311) |
| PvE only | |||
| Disorient | 14.9 s mag 3 | Foes | 10 × Ranged_Stun (1.49) |
PvE onlytags Domination | |||
| Disorient | 22.35 s mag 3 | Foes | 15 × Ranged_Stun (1.49) |
| PvP only | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s mag 4 | Foes | 1 × Ranged_PvPMez (4) |
PvP onlytags Domination | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s | Foes | 1 × Ranged_PvPMez (4) |
Dominator_Control.Arsenal_Control.Flash_Bang
Raw data
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