Sonic Attack · Defender Secondary
Siren's Song
You send forth a subsonic pulse which causes your foes to fall unconscious and take energy damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.
Notes: The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required against AVs and players, as well as to make secondary effects apply.
Effects
Conditional
- 44.7 s mag 3Sleepafter 0.25 sif the target isn't tagged RaidFoes
- 43.02Energy damageif the target isn't tagged Raid · on a hit rollFoes
- 44.7 s mag 3Sleepafter 0.25 sif the target is tagged Raid · on a hit rollFoes
- 43.02Energy damageif the target is tagged Raid · on a hit rollFoes
- 2 s mag 3Sleepafter 0.25 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afteron a hit rollFoes
- 53.83Energy damageon a hit rollFoes
Unenhanced · Defender · level 50
Proc chance
49.85%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE onlyif the target isn't tagged Raid | |||
| Sleep after 0.25 s | 44.7 s mag 3 | Foes | 30 × Ranged_Sleep (1.49) |
| PvE onlyif the target isn't tagged Raid · on a hit roll | |||
| Energy damage | 43.02 | Foes | 1.1902 × Ranged_Damage (−36.1476) |
| PvE onlyif the target is tagged Raid · on a hit roll | |||
| Sleep after 0.25 s | 44.7 s mag 3 | Foes | 30 × Ranged_Sleep (1.49) |
| Energy damage | 43.02 | Foes | 1.1902 × Ranged_Damage (−36.1476) |
| PvP onlyon a hit roll | |||
| Sleep after 0.25 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| Energy damage | 53.83 | Foes | 0.9546 × Ranged_PvPDamage (−56.3902) |
Defender_Ranged.Sonic_Attack.Sirens_Song
Raw data
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