Trick Arrow · Defender Primary
EMP Arrow
EMP Arrow unleashes a massive pulse of electromagnetic energy on impact. Allies that enter the field will see an increase to their damage resistances against all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Only one EMP Field can be sustained at once. This EMP will affect enemy machines adversively, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Machines and robots are more likely to take high damage.
Recharge: Very Long.
Effects
- 240 sSummons → EMP Field, EMP Field (fx)doesn't stack from the same caster; a new copy replaces it
- Self
- Activates → EMP Arrow
Unenhanced · Defender · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Summons → EMP Field, EMP Field (fx) doesn't stack from the same caster; a new copy replaces it | 240 s | | |
| Activates → EMP Arrow | Self | |
Defender_Buff.Trick_Arrow.EMP_Arrow
Enemies 1
- Manticore Archvillain · L50 · Event
Raw data
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