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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Dark Blast · Corruptor Primary

Gloom

Click · Level 1 · Ranged, DoT(Negative), Foe -To Hit

Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

Effects

  • Target
  • 9.18Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacks
  • 10.5Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacks
  • Target · 10 s
  • −7.5%ToHitstacks

Conditional

  • 9.18Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 10.5Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target

Unenhanced · Corruptor · level 50

Proc chance

53.08%per activation

Effect details

EffectValueTargetFormula
PvE only
Negative damage
every 0.5 s for 3.6 s (7 ticks) · stacks
9.18Target0.22 × Ranged_Damage (−41.7087)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Negative damage
every 0.5 s for 3.6 s (7 ticks) · stacks
9.18Target0.22 × Ranged_InherentDamage (−41.7087)
PvP only
Negative damage
every 0.5 s for 3.6 s (7 ticks) · stacks
10.5Target0.1862 × Ranged_PvPDamage (−56.3902)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Negative damage
every 0.5 s for 3.6 s (7 ticks) · stacks
10.5Target0.1862 × Ranged_PvPDamage (−56.3902)
ToHit
for 10 s · stacks
−7.5%Target0.75 × Ranged_Debuff_ToHit (−0.1)

Corruptor_Ranged.Dark_Blast.Gloom

Raw data

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