Dark Blast · Corruptor Primary
Gloom
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Effects
- Target
- 9.18Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacks
- 10.5Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacks
- Target · 10 s
- −7.5%ToHitstacks
Conditional
- 9.18Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- 10.5Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
Unenhanced · Corruptor · level 50
Proc chance
53.08%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · stacks | 9.18 | Target | 0.22 × Ranged_Damage (−41.7087) |
| PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · stacks | 9.18 | Target | 0.22 × Ranged_InherentDamage (−41.7087) |
| PvP only | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · stacks | 10.5 | Target | 0.1862 × Ranged_PvPDamage (−56.3902) |
| PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · stacks | 10.5 | Target | 0.1862 × Ranged_PvPDamage (−56.3902) |
| ToHit for 10 s · stacks | −7.5% | Target | 0.75 × Ranged_Debuff_ToHit (−0.1) |
Corruptor_Ranged.Dark_Blast.Gloom
Raw data
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