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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Ice Control · Controller Primary

Block of Ice

Click · Level 1 · Ranged, DMG(Cold), Foe Hold, -SPD, -Recharge

You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be Slowed and take some Cold damage.

Effects

  • Target
  • 22.35 s mag 3Hold
  • 30.59Cold damage
  • 4 s mag 4Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • 104.04Cold damage
  • Target · 12 s
  • −37.5%Movement speedstacks
  • −37.5%Jump heightignores buffs and enhancements · stacks
  • −37.5%Rechargeignores buffs and enhancements · stacks
  • +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks

Conditional

  • 16.76 sHold20% chanceTarget
  • 30.59Cold damageif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
  • 52.02Cold damageif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 sTarget

Unenhanced · Controller · level 50

Proc chance

57.58%per activation

Effect details

EffectValueTargetFormula
PvE only
Hold
22.35 s mag 3Target12 × Ranged_Immobilize (1.8625)
Cold damage
30.59Target1 × Ranged_Damage (−30.5864)
PvE only20% chance · tags Overpower
Hold
16.76 sTarget9 × Ranged_Immobilize (1.8625)
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment
Cold damage
30.59Target1 × Ranged_InherentDamage (−30.5864)
PvP only
Hold
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 s mag 4Target1 × Ranged_PvPMez (4)
Cold damage
104.04Target2.0291 × Ranged_PvPDamage (−51.274)
PvP onlyif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s · tags Containment
Cold damage
52.02Target1.0145 × Ranged_PvPDamage (−51.274)
Movement speed
for 12 s · stacks
−37.5%Target0.3 × Ranged_Slow (−1.25)
Jump height
for 12 s · ignores buffs and enhancements · stacks
−37.5%Target0.3 × Ranged_Slow (−1.25)
Recharge
for 12 s · ignores buffs and enhancements · stacks
−37.5%Target0.3 × Ranged_Slow (−1.25)
Knockback resistance
for 12 s · ignores buffs and enhancements · unresistable · stacks
+10000%Target100 × Ranged_Ones (1)

Controller_Control.Ice_Control.Block_of_Ice

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