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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Savage Melee · Brute Primary

Hemorrhage

Click · Level 22 · Melee, DMG(Lethal), Foe Special DoT (Lethal), -Blood Frenzy

You viciously tear at your foe causing a light amount of lethal damage. Additionally, the target will suffer from lethal damage over time. Hemorrhage consumes all stacks of Blood Frenzy. This power's damage over time effect will scale with the number of stacks of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of Hemorrhage's damage over time effect is increased. While exhausted you cannot gain Blood Frenzy.

Effects

  • Target
  • 31.7Lethal damage
  • 54.95Lethal damage
  • Self
  • Removes → Blood Frenzyignores buffs and enhancements · unresistable

Conditional

  • 14.31Lethal damageafter 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacksif you have more than 4 of the Savage Melee Blood Frenzy Stalker powerTarget
  • 13.6Lethal damageafter 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacksif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker powerTarget
  • 8.09Lethal damageafter 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacksif you have more than 4 of the Savage Melee Blood Frenzy Stalker powerTarget
  • 7.71Lethal damageafter 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacksif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker powerTarget
  • Grants → Exhaustedignores buffs and enhancements · unresistableif you don't have the Savage Melee Exhausted power and you have more than 4 of the Savage Melee Blood Frenzy Stalker powerSelf
  • 14.64Fire damagewith Fiery EmbraceTarget
  • 6.83Fire damageafter 1 s · every 1 s for 4.1 s (4 ticks) · stackswith Fiery EmbraceTarget

Unenhanced · Brute · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
PvE only
Lethal damage
31.7Target0.76 × Melee_Damage (−41.7087)
PvE onlyif you have more than 4 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacks
14.31Target0.343 × Melee_Damage (−41.7087)
PvE onlyif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacks
13.6Target0.326 × Melee_Damage (−41.7087)
PvP only
Lethal damage
54.95Target0.9744 × Melee_PvPDamage (−56.3902)
PvP onlyif you have more than 4 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacks
8.09Target0.1434 × Melee_PvPDamage (−56.3902)
PvP onlyif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacks
7.71Target0.1368 × Melee_PvPDamage (−56.3902)
Removes → Blood Frenzy
ignores buffs and enhancements · unresistable
Self
if you don't have the Savage Melee Exhausted power and you have more than 4 of the Savage Melee Blood Frenzy Stalker power
Grants → Exhausted
ignores buffs and enhancements · unresistable
Self
chance 0% (switched on by another power) · tags FieryEmbrace
Fire damage
14.64Target0.351 × Melee_Damage (−41.7087)
Fire damage
after 1 s · every 1 s for 4.1 s (4 ticks) · stacks
6.83Target0.1638 × Melee_Damage (−41.7087)

Brute_Melee.Savage_Melee.Hemorrhage

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