Sonic Manipulation · Blaster Secondary
Echo Chamber
Encases the target in a field of sonic waves, dealing energy damage and holding them in place.
Damage: Light.
Recharge: Slow.
Effects
- Self · 9.17 s
- +11.02%Damage dealt (All)on activation · ignores buffs and enhancements · unresistable · stacks
- Target
- 62.56Energy damage
- 11.92 s mag 2Hold
- 7.15 sHold
- 169.97Energy damage
- 2 s mag 3Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
Unenhanced · Blaster · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| on activation | |||
| Damage dealt (All) for 9.17 s · ignores buffs and enhancements · unresistable · stacks | +11.02% | Self | from the power's own stats |
| PvE only | |||
| Energy damage | 62.56 | Target | 1 × Ranged_Damage (−62.5631) |
| Hold | 11.92 s mag 2 | Target | 10 × Ranged_Immobilize (1.192) |
| Hold | 7.15 s | Target | 6 × Ranged_Immobilize (1.192) |
| PvP only | |||
| Energy damage | 169.97 | Target | 2.21 × Ranged_PvPDamage (−76.9109) |
| Hold doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Melee_PvPMez (2) |
Blaster_Support.Sonic_Manipulation.Echo_Chamber
Raw data
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