Sonic Manipulation
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as inflicing devastating close range sonic attacks that can cause Migraines that hold foes for a short hold. This chance can be dramatically increased by using Sound Booster.
Endurance drain
End / sec
Other
Damage
—
ToHit
—
| Resistance · cap 75% | |
|---|---|
| Smashing | 7% |
| Lethal | — |
| Fire | — |
| Cold | — |
| Energy | 7% |
| Negative | — |
| Psionic | — |
| Toxic | — |
| Status | Protection | Resistance |
|---|---|---|
| Hold | — | — |
| Immobilize | — | — |
| Disorient | — | — |
| Sleep | — | |
| Knockback | — | — |
| Knockup | — | — |
| Repel | — | — |
| Fear | — | — |
| Confuse | — | — |
Blaster, level 50, PvE, unenhanced. Excludes conditional effects.
| 1 | Sonic Thrust Click · Melee, DMG(Energy/Smash), Foe Knockback/Repel | 44.49 | 37.45 | 6 s | 6.86 | 1 s / 1.188 | 7 ft | — |
| 1 | Strident Echo Click · Melee, DMG(Energy/Smash), Foe Chance for Hold | 98.27 | 53.17 | 11 s | 11.02 | 1.67 s / 1.848 | 7 ft | — |
| 4 | Echo Chamber Click · Ranged, DMG(Energy), Foe Hold | 62.56 | 33.85 | 16 s | 11.39 | 1.67 s / 1.848 | 60 ft | — |
| 10 | Sound Booster Click · Self +DMG, +To Hit, +Special | — | — | 90 s | 5.2 | 1.17 s / 1.32 | Self | — |
| 16 | Deafening Wave Click · PBAoE Melee, DMG(Energy/Smash), Foe Chance for Hold | 60.92 | 27.15 | 20 s | 18.51 | 2.03 s / 2.244 | Self | 15 ft · 10 |
| 20 | Sound Barrier Toggle: Self +Absorb, +Recovery, +Res(Smashing, Energy, Sleep) | — | — | 10 s | — | 2 s / 2.244 | Self | — |
| 24 | Disruption Aura Toggle: PBAoE, Foe -Res(All) | — | — | 10 s | 0.52 | 1.97 s / 2.112 | Self | 15 ft · 10 |
| 28 | Sound Cannon Click · Ranged (Cone), Foe Disorient, Knockback | — | — | 90 s | 20.18 | 1.5 s / 1.716 | 45 ft | 45 ft 90° · 10 |
| 30 | Earsplitter Click · Melee, DMG(Energy/Smash), Foe Chance for Hold | 197.98 | 93.74 | 20 s | 18.51 | 1.97 s / 2.112 | 7 ft | — |
Blaster, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.