Chain Jolt Jump 3 · Villain Pets
Charge
You still carry a charge leftover from the Chain Jolt. You may accidentally release this charge and zap a nearby ally.
Effects
- Target
- 11.13Energy damage
- 15.9Energy damage
- mag 0.66Knockback
Unenhanced · Pet · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 11.13 | Target | 0.2 × Melee_Damage (−55.6599) |
| PvP only | |||
| Energy damage | 15.9 | Target | 0.2857 × Melee_Damage (−55.6599) |
| Null for 0.5 s · ignores buffs and enhancements · unresistable · stacks | +100% | Target | 1 × Melee_Ones (1) |
| Knockback | mag 0.66 | Target | 0.66 × Melee_Ones (1) |
| SetMode every 1.25 s for 2 s (1 ticks) · ignores buffs and enhancements · unresistable | +7800% | Target | Magnitude 78 |
Villain_Pets.Chain_Jolt_Dominator_Jump3.Charge
Referenced by
- Charge Villain Pets · EntCreate
Enemies 1
- Chain Jolt Jump 3 Pet · L1–55 · Pets
Raw data
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