Ninja Mastermind · Generic Villains (CoV)
Call Jounin
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Effects
- 99999 sSummons Jounin → Sting of the Wasp, Gambler's Cut, Caltropsafter 1 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored
- 99999 sSummons Jounin → Sting of the Wasp, Gambler's Cut, Caltropsafter 2 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored
Unenhanced · Boss · level 50 · Class of all 2 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Summons Jounin → Sting of the Wasp, Gambler's Cut, Caltrops, Super Leap, Resistance, Soaring Dragon, Poison Dart, Placate, Super Leap, Train, Hide, Golden Dragonfly, Blinding Powder, Kuji-In Zen, Enlighten after 1 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored | 99999 s | | |
| Summons Jounin → Sting of the Wasp, Gambler's Cut, Caltrops, Super Leap, Resistance, Soaring Dragon, Poison Dart, Placate, Super Leap, Train, Hide, Golden Dragonfly, Blinding Powder, Kuji-In Zen, Enlighten after 2 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored | 99999 s | |
V_GenericVillains.Ninja_Mastermind.Call_Jounin
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