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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
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Ninja Mastermind · Generic Villains (CoV)

Call Jounin

Click · Summon Jounin

You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Effects

Unenhanced · Boss · level 50 · Class of all 2 enemies

Effect details

EffectValueTargetFormula
Summons Jounin → Sting of the Wasp, Gambler's Cut, Caltrops, Super Leap, Resistance, Soaring Dragon, Poison Dart, Placate, Super Leap, Train, Hide, Golden Dragonfly, Blinding Powder, Kuji-In Zen, Enlighten
after 1 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored
99999 s
Summons Jounin → Sting of the Wasp, Gambler's Cut, Caltrops, Super Leap, Resistance, Soaring Dragon, Poison Dart, Placate, Super Leap, Train, Hide, Golden Dragonfly, Blinding Powder, Kuji-In Zen, Enlighten
after 2 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored
99999 s

V_GenericVillains.Ninja_Mastermind.Call_Jounin

Enemies 2

  • Dominator Boss · L41–54 · Generic Villains
  • Dominator Boss · L41–54 · Generic Villains

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