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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Ninja Mastermind · Generic Villains (CoV)

EMP Arrow

Click · PBAoE, Foe Hold, Special vs. Robots, Self -Recovery

This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Effects

  • Foes
  • 16.76 s mag 3Hold
  • −37.5Endurance
  • 379.35Energy damage
  • Foes · 15 s
  • −1000%Regenerationignores buffs and enhancements · unresistable · stacks

Conditional

  • 16.76 sHold50% chanceFoes

Unenhanced · Boss · level 50 · Class of all 2 enemies

Effect details

EffectValueTargetFormula
Hold
16.76 s mag 3Foes15 × Ranged_Immobilize (1.1175)
Endurance
−37.5Foes−50 × Ranged_EndDrain (0.75)
Regeneration
for 15 s · ignores buffs and enhancements · unresistable · stacks
−1000%Foes−10 × Ranged_Ones (1)
Energy damage
379.35Foes1.64 × Ranged_Damage (−231.3137)
50% chance
Hold
16.76 sFoes15 × Ranged_Immobilize (1.1175)

V_GenericVillains.Ninja_Mastermind.EMP_Arrow

Enemies 2

  • Dominator Boss · L41–54 · Generic Villains
  • Dominator Boss · L41–54 · Generic Villains

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