Ninja Mastermind · Generic Villains (CoV)
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Effects
- Foes
- 16.76 s mag 3Hold
- −37.5Endurance
- 379.35Energy damage
- Foes · 15 s
- −1000%Regenerationignores buffs and enhancements · unresistable · stacks
Conditional
- 16.76 sHold50% chanceFoes
Unenhanced · Boss · level 50 · Class of all 2 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Hold | 16.76 s mag 3 | Foes | 15 × Ranged_Immobilize (1.1175) |
| Endurance | −37.5 | Foes | −50 × Ranged_EndDrain (0.75) |
| Regeneration for 15 s · ignores buffs and enhancements · unresistable · stacks | −1000% | Foes | −10 × Ranged_Ones (1) |
| Energy damage | 379.35 | Foes | 1.64 × Ranged_Damage (−231.3137) |
| 50% chance | |||
| Hold | 16.76 s | Foes | 15 × Ranged_Immobilize (1.1175) |
V_GenericVillains.Ninja_Mastermind.EMP_Arrow
Raw data
Loading…