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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Ice Melee · Tanker Secondary

Taunt

Click · Level 10 · Ranged (Targeted AoE), Foe Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Effects

  • Foes
  • 41 s mag 4Taunt
  • Foes · 20 s
  • −100%Rangeignores buffs and enhancements · stacks

Conditional

  • 4 s mag 4Tauntdoesn't start within 15 s of being tauntedon a hit rollFoes
  • −75%Rangefor 4 s · doesn't start within 15 s of being taunted · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces iton a hit rollFoes

Unenhanced · Tanker · level 50

Proc chance

25.33%per activation

Effect details

EffectValueTargetFormula
PvE only
Taunt
41 s mag 4Foes20 × Melee_Taunt (2.05)
Range
for 20 s · ignores buffs and enhancements · stacks
−100%Foes−1 × Melee_Ones (1)
PvP onlyon a hit roll
Taunt
doesn't start within 15 s of being taunted
4 s mag 4Foes1.95 × Melee_Taunt (2.05)
Range
for 4 s · doesn't start within 15 s of being taunted · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−75%Foes−0.75 × Melee_Ones (1)

Tanker_Melee.Ice_Melee.Taunt

Raw data

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