Gloom
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Effects
- Target
- 13.46Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacks
- 16.15Negative damageevery 0.5 s for 3.6 s (7 ticks) · stacks
- Target · 10 s
- −5.25%ToHitstacks
Conditional
- 5.38Negative damageevery 0.5 s for 3.6 s (7 ticks) · 0% per tick · stackscritical hitTarget
- 16.15Negative damageevery 0.5 s for 3.6 s (7 ticks) · 0% per tick · stackscritical hitTarget
Unenhanced · Sentinel · level 50
Proc chance
56.41%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · stacks | 13.46 | Target | 0.22 × Ranged_Damage (−61.1728) |
PvE onlytags SentCrit, SentCritST | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · 0% per tick · stacks | 5.38 | Target | 0.22 × Ranged_InherentDamage (−24.4691) |
| ToHit for 10 s · stacks | −5.25% | Target | 0.75 × Ranged_Debuff_ToHit (−0.07) |
| PvP only | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · stacks | 16.15 | Target | 0.2361 × Ranged_PvPDamage (−68.4023) |
PvP onlytags SentCrit, SentCritST | |||
| Negative damage every 0.5 s for 3.6 s (7 ticks) · 0% per tick · stacks | 16.15 | Target | 0.2361 × Ranged_PvPDamage (−68.4023) |
Sentinel_Ranged.Dark_Blast.Gloom
Raw data
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