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Homecoming Issue 28 Page 4
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Ninjitsu · Sentinel Secondary

Blinding Powder

Click · Level 28 · Ranged (Cone), Foe Placate, -To Hit, Sleep, Confuse, -Perception, +Special

Blinding powder can be thrown in a wide arc that can briefly distract your foes and Placate them so they can no longer find or target you. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to their chance to hit.

During the chaos, your chances to critically hit are improved.

Effects

  • Foes
  • 11.92 s mag 3Sleepafter 0.25 s

Conditional

  • 8.24 s mag 3Placateon a hit rollFoes
  • −90%Perceptionfor 20 s · doesn't stack from the same caster; a new copy replaces iton a hit rollFoes
  • −7%ToHitfor 15 s · doesn't stack from the same caster; a new copy replaces iton a hit rollFoes
  • 11.92 s mag 3Confuse50% chance · on a hit rollFoes
  • 2 s mag 2Sleepafter 0.25 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afteron a hit rollFoes
  • 6.18 s mag 3Placateon a hit rollFoes
  • −90%Perceptionfor 20 s · doesn't stack from the same caster; a new copy replaces iton a hit rollFoes
  • −7%ToHitfor 15 s · doesn't stack from the same caster; a new copy replaces iton a hit rollFoes
  • 2 s mag 2Confusedoesn't start while confused or within 15 s after50% chance · on a hit rollFoes

Unenhanced · Sentinel · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
on activation
GlobalChanceMod
after 1.67 s · for 10 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
+30%Self0.3 × Melee_Ones (1)
GlobalChanceMod
after 1.67 s · for 10 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
+30%Self0.3 × Melee_Ones (1)
PvE only
Sleep
after 0.25 s
11.92 s mag 3Foes10 × Melee_Sleep (1.192)
PvE onlyon a hit roll
Placate
8.24 s mag 3Foes8 × Melee_Taunt (1.03)
Perception
for 20 s · doesn't stack from the same caster; a new copy replaces it
−90%Foes−0.9 × Melee_Ones (1)
ToHit
for 15 s · doesn't stack from the same caster; a new copy replaces it
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
PvE only50% chance · on a hit roll
Confuse
11.92 s mag 3Foes10 × Melee_Immobilize (1.192)
PvP onlyon a hit roll
Sleep
after 0.25 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 2Foes1 × Melee_PvPMez (2)
Placate
6.18 s mag 3Foes6 × Melee_Taunt (1.03)
Perception
for 20 s · doesn't stack from the same caster; a new copy replaces it
−90%Foes−0.9 × Melee_Ones (1)
ToHit
for 15 s · doesn't stack from the same caster; a new copy replaces it
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
PvP only50% chance · on a hit roll
Confuse
doesn't start while confused or within 15 s after
2 s mag 2Foes1 × Melee_PvPMez (2)

Sentinel_Defense.Ninjitsu.Blinding_Powder

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