Brute Melee · Redirected Powers
Savage Leap
You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.
Damage: Light.
Recharge: Slow.
Effects
- Foes
- 102.4Lethal damageafter 0.1 s · base value; the game scales it with an expression
- 8.43Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
- 91.56Lethal damageafter 0.1 s · base value; the game scales it with an expression
- 7.23Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
Conditional
- 13.6 s mag 4Tauntafter 0.1 sif the target is tagged Raid and the to-hit roll + 0.2 is below the to-hit chance · on a hit rollFoes
- 13.6 s mag 4Tauntafter 0.1 sif the target isn't tagged Raid · on a hit rollFoes
- +5%Rageafter 0.1 s · ignores buffs and enhancementsif the target is tagged Raid or a player, and your rage is below 70 · main target only · on a hit rollSelf
- 45.78Fire damageafter 0.1 s · base value; the game scales it with an expressionwith Fiery EmbraceFoes
- 3.61Fire damageafter 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stackswith Fiery EmbraceFoes
Unenhanced · Minion · level 50
Proc chance
71.79%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 102.4 | Foes | 0.85 × Melee_Damage (−120.4759) |
| Lethal damage after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks | 8.43 | Foes | 0.07 × Melee_Damage (−120.4759) |
| PvP only | |||
| Lethal damage after 0.1 s · base value; the game scales it with an expression | 91.56 | Foes | 0.76 × Melee_Damage (−120.4759) |
| Lethal damage after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks | 7.23 | Foes | 0.06 × Melee_Damage (−120.4759) |
| if the target is tagged Raid and the to-hit roll + 0.2 is below the to-hit chance · on a hit roll | |||
| Taunt after 0.1 s | 13.6 s mag 4 | Foes | 1 × Melee_InherentTaunt (13.6) |
| PvE onlyif the target isn't tagged Raid · on a hit roll | |||
| Taunt after 0.1 s | 13.6 s mag 4 | Foes | 1 × Melee_InherentTaunt (13.6) |
| if the target is tagged Raid or a player, and your rage is below 70 · main target only · on a hit roll | |||
| Rage after 0.1 s · ignores buffs and enhancements | +5% | Self | 0.05 × Melee_Ones (1) |
chance 0% (switched on by another power) · tags FieryEmbrace | |||
| Fire damage after 0.1 s · base value; the game scales it with an expression | 45.78 | Foes | 0.38 × Melee_Damage (−120.4759) |
| Fire damage after 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stacks | 3.61 | Foes | 0.03 × Melee_Damage (−120.4759) |
Redirects.Brute_Melee.Savage_Leap
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