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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Brute Melee · Redirected Powers

Savage Leap

Click · PBAoE, Light DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport

You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.

Damage: Light.

Recharge: Slow.

Effects

  • Foes
  • 102.4Lethal damageafter 0.1 s · base value; the game scales it with an expression
  • 8.43Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
  • 91.56Lethal damageafter 0.1 s · base value; the game scales it with an expression
  • 7.23Lethal damageafter 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks

Conditional

  • 13.6 s mag 4Tauntafter 0.1 sif the target is tagged Raid and the to-hit roll + 0.2 is below the to-hit chance · on a hit rollFoes
  • 13.6 s mag 4Tauntafter 0.1 sif the target isn't tagged Raid · on a hit rollFoes
  • +5%Rageafter 0.1 s · ignores buffs and enhancementsif the target is tagged Raid or a player, and your rage is below 70 · main target only · on a hit rollSelf
  • 45.78Fire damageafter 0.1 s · base value; the game scales it with an expressionwith Fiery EmbraceFoes
  • 3.61Fire damageafter 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stackswith Fiery EmbraceFoes

Unenhanced · Minion · level 50

Proc chance

71.79%per activation

Effect details

EffectValueTargetFormula
Lethal damage
after 0.1 s · base value; the game scales it with an expression
102.4Foes0.85 × Melee_Damage (−120.4759)
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
8.43Foes0.07 × Melee_Damage (−120.4759)
PvP only
Lethal damage
after 0.1 s · base value; the game scales it with an expression
91.56Foes0.76 × Melee_Damage (−120.4759)
Lethal damage
after 1 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · base value; the game scales it with an expression · stacks
7.23Foes0.06 × Melee_Damage (−120.4759)
if the target is tagged Raid and the to-hit roll + 0.2 is below the to-hit chance · on a hit roll
Taunt
after 0.1 s
13.6 s mag 4Foes1 × Melee_InherentTaunt (13.6)
PvE onlyif the target isn't tagged Raid · on a hit roll
Taunt
after 0.1 s
13.6 s mag 4Foes1 × Melee_InherentTaunt (13.6)
if the target is tagged Raid or a player, and your rage is below 70 · main target only · on a hit roll
Rage
after 0.1 s · ignores buffs and enhancements
+5%Self0.05 × Melee_Ones (1)
chance 0% (switched on by another power) · tags FieryEmbrace
Fire damage
after 0.1 s · base value; the game scales it with an expression
45.78Foes0.38 × Melee_Damage (−120.4759)
Fire damage
after 1 s · every 1 s for 3.1 s (3 ticks) · base value; the game scales it with an expression · stacks
3.61Foes0.03 × Melee_Damage (−120.4759)

Redirects.Brute_Melee.Savage_Leap

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