Aid Self
You are able to heal yourself. This hypo also leaves you wide awake and resistant to stun effects. If you have also trained Field Medic, this power will also grant you an unenhanceable, long duration endurance over time effect.
You must be at least level 14 and have one other Medicine powers before selecting Aid Self.
Recharge: Slow.
Effects
- Self
- 236.13 HPHeal
- Self · 45 s
- +48.44%Disorient resistanceunresistable · doesn't stack from the same caster; a new copy replaces it
Conditional
- +5%Enduranceevery 2 s for 8.1 s (4 ticks) · ignores buffs and enhancements · unresistable · stacksif you have the Field Medic powerSelf
Unenhanced · Blaster · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Heal | 236.13 HP | Self | 1.96 × Melee_HealSelf (120.4759) |
| Disorient resistance for 45 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +48.44% | Self | 1.75 × Melee_Res_Boolean (0.2768) |
| if you have the Field Medic power | |||
| Endurance every 2 s for 8.1 s (4 ticks) · ignores buffs and enhancements · unresistable · stacks | +5% | Self | 0.05 × Melee_Ones (1) |
Pool.Medicine.Aid_Self
Raw data
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