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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
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Powers
23,001
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Enhancement sets
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Medicine · Power Pools

Aid Self

Click · Interrupt 1 s · Self, Heal, +Res(Stun), +EndGain(Synergy)

You are able to heal yourself. This hypo also leaves you wide awake and resistant to stun effects. If you have also trained Field Medic, this power will also grant you an unenhanceable, long duration endurance over time effect.

You must be at least level 14 and have one other Medicine powers before selecting Aid Self.

Recharge: Slow.

Effects

  • Self
  • 236.13 HPHeal
  • Self · 45 s
  • +48.44%Disorient resistanceunresistable · doesn't stack from the same caster; a new copy replaces it

Conditional

  • +5%Enduranceevery 2 s for 8.1 s (4 ticks) · ignores buffs and enhancements · unresistable · stacksif you have the Field Medic powerSelf

Unenhanced · Blaster · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
Heal
236.13 HPSelf1.96 × Melee_HealSelf (120.4759)
Disorient resistance
for 45 s · unresistable · doesn't stack from the same caster; a new copy replaces it
+48.44%Self1.75 × Melee_Res_Boolean (0.2768)
if you have the Field Medic power
Endurance
every 2 s for 8.1 s (4 ticks) · ignores buffs and enhancements · unresistable · stacks
+5%Self0.05 × Melee_Ones (1)

Pool.Medicine.Aid_Self

Raw data

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