Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback.
This power does not stack with multiple castings.
You must be at least level 14 and have two other Leadership powers before selecting Victory Rush.
Recharge: Very Long.
Effects
- Allies
- 96.38 HPHeal
Conditional
- +17.5%Defense (All)for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
- +35%ToHitfor 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
- mag 10Fear protectionfor 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
- +55.36%Mez, taunt, placate resistancefor 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
- mag 100Knockback protectionfor 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
- mag 10Repel protectionfor 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
- +43.75%Damage dealt (All)for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
Unenhanced · Blaster · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| if the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance) | |||
| Defense (All) for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +17.5% | Allies | 2.5 × Melee_Buff_Def (0.07) |
| ToHit for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +35% | Allies | 3.5 × Melee_Buff_ToHit (0.1) |
| Fear protection for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | mag 10 | Allies | −10 × Melee_Ones (1) |
| Mez, taunt, placate resistance for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +55.36% | Allies | 2 × Melee_Res_Boolean (0.2768) |
| Knockback protection for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | mag 100 | Allies | −100 × Melee_Ones (1) |
| Repel protection for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | mag 10 | Allies | −10 × Melee_Ones (1) |
| Damage dealt (All) for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +43.75% | Allies | 3.5 × Melee_Buff_Dmg (0.125) |
| SetMode for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored | +4800% | Allies | Magnitude 48 |
| Heal | 96.38 HP | Allies | 1 × Melee_Heal (96.3807) |
Pool.Leadership.Vengeance
Raw data
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