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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Leadership · Power Pools

Vengeance

Click · Ranged (Targeted AoE), Teammates +DMG, +To Hit, +DEF(All), Res(Effects)

The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback.

This power does not stack with multiple castings.

You must be at least level 14 and have two other Leadership powers before selecting Victory Rush.

Recharge: Very Long.

Effects

  • Allies
  • 96.38 HPHeal

Conditional

  • +17.5%Defense (All)for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
  • +35%ToHitfor 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
  • mag 10Fear protectionfor 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
  • +55.36%Mez, taunt, placate resistancefor 120 s · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
  • mag 100Knockback protectionfor 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
  • mag 10Repel protectionfor 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies
  • +43.75%Damage dealt (All)for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itif the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)Allies

Unenhanced · Blaster · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
if the target isn't in Vengeance mode (from Tactical Training: Vengeance or Vengeance)
Defense (All)
for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it
+17.5%Allies2.5 × Melee_Buff_Def (0.07)
ToHit
for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it
+35%Allies3.5 × Melee_Buff_ToHit (0.1)
Fear protection
for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it
mag 10Allies−10 × Melee_Ones (1)
Mez, taunt, placate resistance
for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it
+55.36%Allies2 × Melee_Res_Boolean (0.2768)
Knockback protection
for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
mag 100Allies−100 × Melee_Ones (1)
Repel protection
for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
mag 10Allies−10 × Melee_Ones (1)
Damage dealt (All)
for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
+43.75%Allies3.5 × Melee_Buff_Dmg (0.125)
SetMode
for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy is ignored
+4800%AlliesMagnitude 48
Heal
96.38 HPAllies1 × Melee_Heal (96.3807)

Pool.Leadership.Vengeance

Enemies 2

Raw data

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