Gremlin · Pets and Pseudo-pets
Jolting Chain
Gremlins can send a bolt of electricity through multiple opponents, causing a muscle spasms and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.
Notes: Jolting Chain is unaffected by Recharge Time changes.
Effects
- Foes
- mag 0.66Knockback
- −10%Endurance
- 13.34Energy damage
- −1.5Endurance
Conditional
- 13.34Energy damage33% chance · if the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss, and your owner is a ControllerFoes
- −100%Recoveryfor 4 s · stacks30% chanceFoes
- +4.26Enduranceunresistable30% chanceSelf
Unenhanced · Pet · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Knockback | mag 0.66 | Foes | 0.66 × Ranged_Ones (1) |
| Endurance | −10% | Foes | −0.1 × Ranged_Ones (1) |
| Energy damage | 13.34 | Foes | 0.3 × Ranged_Damage (−44.4556) |
33% chance · if the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss, and your owner is a Controller · tags Containment | |||
| Energy damage | 13.34 | Foes | 0.3 × Ranged_InherentDamage (−44.4556) |
| PvP only | |||
| Endurance | −1.5 | Foes | −2 × Ranged_EndDrain (0.75) |
| 30% chance | |||
| Recovery for 4 s · stacks | −100% | Foes | −1 × Ranged_Ones (1) |
| Endurance unresistable | +4.26 | Self | 4.265 × Ranged_Ones (1) |
Pets.Gremlin.Jolting_Chain
Referenced by
Raw data
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