Defender Electric Snipe · Pets and Pseudo-pets
Zapp (quick)
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.
Damage: High.
Recharge: Slow.
Effects
- Target
- 82.42Energy damagebase value; the game scales it with an expression
- −18.75%Endurance
- −3.75Endurance
- 102.12Energy damage
Conditional
- 16.48Energy damagebase value; the game scales it with an expressionif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- +9Enduranceunresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- 20.42Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- +9Enduranceunresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- Grants → Static (shock therapy)ignores buffs and enhancements · unresistableif you have the Tesla Cage power or the Shock Therapy powerSelf
Unenhanced · Defender · level 50
Proc chance
77.76%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage base value; the game scales it with an expression | 82.42 | Target | 2.28 × Ranged_Damage (−36.1476) |
| Endurance | −18.75% | Target | −0.15 × Ranged_EndDrain (1.25) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage base value; the game scales it with an expression | 16.48 | Target | 0.456 × Ranged_Damage (−36.1476) |
| Endurance unresistable | +9 | Self | 7.2 × Ranged_EndDrain (1.25) |
| Recovery for 5 s · stacks | −50% | Target | −0.4 × Ranged_EndDrain (1.25) |
| PvP only | |||
| Endurance | −3.75 | Target | −3 × Ranged_EndDrain (1.25) |
| Energy damage | 102.12 | Target | 1.811 × Ranged_PvPDamage (−56.3902) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 20.42 | Target | 0.3622 × Ranged_PvPDamage (−56.3902) |
| Endurance unresistable | +9 | Self | 7.2 × Ranged_EndDrain (1.25) |
| Recovery for 5 s · stacks | −50% | Target | −0.4 × Ranged_EndDrain (1.25) |
if you have the Tesla Cage power or the Shock Therapy power · tags BuildStatic | |||
| Grants → Static (shock therapy) ignores buffs and enhancements · unresistable | Self | | |
Pets.Defender_Electric_Snipe.Zapp_Quick
Referenced by
- Zapp Defender Secondary · Redirect
Raw data
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