Chain Jolt Jump 1 · Pets and Pseudo-pets
Charge
You still carry a charge leftover from the Chain Jolt punch. You may accidentally release this charge and zap a nearby ally.
Effects
- Target
- 11.13Energy damage
- mag 0.66Knockback
- 1.5 sSummons Chain Jolt Jump 2 → Chargeafter 0.5 s · stacks
- 1.5 sSummons Chain Jolt Jump 2 → Chargeafter 1 s · stacks
Unenhanced · Pet · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage | 11.13 | Target | 0.2 × Melee_Damage (−55.6599) |
| Summons Chain Jolt Jump 2 → Charge after 0.5 s · stacks | 1.5 s | | |
| Summons Chain Jolt Jump 2 → Charge after 1 s · stacks | 1.5 s | | |
| Knockback | mag 0.66 | Target | 0.66 × Melee_Ones (1) |
| SetMode every 3.25 s for 5 s (1 ticks) · ignores buffs and enhancements · unresistable | +7800% | Target | Magnitude 78 |
| Null for 0.5 s · ignores buffs and enhancements · unresistable · stacks | +100% | Target | 1 × Melee_Ones (1) |
Pets.Chain_Jolt_Gremlin_Jump1.Charge
Referenced by
- Jolting Chain Freaklok · EntCreate
- Jolting Chain Mission Architect Pets · EntCreate
Enemies 1
- Chain Jolt Jump 1 Pet · L1–55 · Pets
Raw data
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