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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Chain Jolt Jump 1 · Pets and Pseudo-pets

Charge

Auto · Period 4 s · Charged

You still carry a charge leftover from the Chain Jolt. You may accidentally release this charge and zap a nearby ally.

Damage: Minor.

Effects

Conditional

  • 11.13Energy damageif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 sTarget
  • 7.95Energy damageif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 sTarget

Unenhanced · Pet · level 50 · Class of its enemy

Effect details

EffectValueTargetFormula
PvE only
Energy damage
11.13Target0.2 × Melee_Damage (−55.6599)
PvE onlyif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s
Energy damage
11.13Target0.2 × Melee_Damage (−55.6599)
PvP only
Energy damage
15.9Target0.2857 × Melee_Damage (−55.6599)
PvP onlyif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s
Energy damage
7.95Target0.1429 × Melee_Damage (−55.6599)
Summons Chain Jolt Jump 2 → Charge
after 0.5 s · stacks
1.5 s
Summons Chain Jolt Jump 2 → Charge
after 1 s · stacks
1.5 s
Knockback
mag 0.66Target0.66 × Melee_Ones (1)
SetMode
every 3.25 s for 5 s (1 ticks) · ignores buffs and enhancements · unresistable
+7800%TargetMagnitude 78
Null
for 0.5 s · ignores buffs and enhancements · unresistable · stacks
+100%Target1 × Melee_Ones (1)

Pets.Chain_Jolt_Controller_Jump1.Charge

Enemies 1

Raw data

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