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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Zephyr's Powers · On Going Training Characters

Havoc Punch

Click · Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: Moderate

Effects

  • Target
  • 200.47Smashing damage
  • 308.42Energy damage
  • −10%Endurance

Conditional

  • 8.94 s mag 2Sleepafter 0.25 s30% chanceTarget
  • −100%Recoveryfor 4 s · stacks30% chanceTarget
  • +4.62Enduranceunresistable10% chanceSelf

Unenhanced · Boss · level 50 · Class of 3 of 4 enemies

Effect details

EffectValueTargetFormula
Smashing damage
200.47Target0.52 × Melee_Damage (−385.5228)
Energy damage
308.42Target0.8 × Melee_Damage (−385.5228)
Endurance
−10%Target−0.1 × Melee_Ones (1)
30% chance
Sleep
after 0.25 s
8.94 s mag 2Target8 × Melee_Sleep (1.1175)
Recovery
for 4 s · stacks
−100%Target−1 × Melee_Ones (1)
10% chance
Endurance
unresistable
+4.62Self4.62 × Melee_Ones (1)

OnGoingTrainingCharacters.Zephyr_Powers.Havoc_Punch

Enemies 4

  • Zephyr Boss · L4–20 · Ongoing Training Characters V
  • Zephyr Elite Boss · L4–20 · Ongoing Training Characters V
  • Zephyr Boss · L21–55 · Ongoing Training Characters V
  • Zephyr Boss · L15–24 · Rogues Gallery

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