Zephyr's Powers · On Going Training Characters
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: Moderate
Effects
- Target
- 200.47Smashing damage
- 308.42Energy damage
- −10%Endurance
Conditional
- 8.94 s mag 2Sleepafter 0.25 s30% chanceTarget
- −100%Recoveryfor 4 s · stacks30% chanceTarget
- +4.62Enduranceunresistable10% chanceSelf
Unenhanced · Boss · level 50 · Class of 3 of 4 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Smashing damage | 200.47 | Target | 0.52 × Melee_Damage (−385.5228) |
| Energy damage | 308.42 | Target | 0.8 × Melee_Damage (−385.5228) |
| Endurance | −10% | Target | −0.1 × Melee_Ones (1) |
| 30% chance | |||
| Sleep after 0.25 s | 8.94 s mag 2 | Target | 8 × Melee_Sleep (1.1175) |
| Recovery for 4 s · stacks | −100% | Target | −1 × Melee_Ones (1) |
| 10% chance | |||
| Endurance unresistable | +4.62 | Self | 4.62 × Melee_Ones (1) |
OnGoingTrainingCharacters.Zephyr_Powers.Havoc_Punch
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