Zephyr's Powers
Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers may even return a portion of drained Endurance back to you.
Charged Brawl Click · Melee, Minor DMG(Smash/Energy), Target Sleep, -End | 323.84 | 306.67 | 3 s | 5.88 | 0.83 s / 1.056 | 5 ft | — | |
Havoc Punch Click · Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End | 508.89 | 296.56 | 6 s | 9.24 | 1.5 s / 1.716 | 5 ft | — | |
Lightning Bolt Click · Ranged, High DMG(Energy), Foe -End | 379.35 | 205.28 | 8 s | 11.48 | 1.67 s / 1.848 | 80 ft | — | |
Jacobs Ladder Click · Melee (Cone), High DMG(Energy), Foe Sleep, -End | 578.28 | 312.92 | 8 s | 11.48 | 1.67 s / 1.848 | 5 ft | 5 ft 50° · 5 | |
Charged Armor Auto · Toggle: Self +Res(Smash, Lethal, Energy) | — | — | 2 s | — | — | Self | — |
default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.