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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

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On Going Training Characters

Zephyr's Powers

Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers may even return a portion of drained Endurance back to you.

Charged Brawl
Click · Melee, Minor DMG(Smash/Energy), Target Sleep, -End
323.84
306.67
3 s
5.88
0.83 s / 1.0565 ft—
Havoc Punch
Click · Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
508.89
296.56
6 s
9.24
1.5 s / 1.7165 ft—
Lightning Bolt
Click · Ranged, High DMG(Energy), Foe -End
379.35
205.28
8 s
11.48
1.67 s / 1.84880 ft—
Jacobs Ladder
Click · Melee (Cone), High DMG(Energy), Foe Sleep, -End
578.28
312.92
8 s
11.48
1.67 s / 1.8485 ft5 ft 50° · 5
Charged Armor
Auto · Toggle: Self +Res(Smash, Lethal, Energy)
——
2 s
——Self—

default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.