Zephyr's Powers · On Going Training Characters
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. Damage: Minor
Effects
- Target
- 131.08Smashing damage
- 192.76Energy damage
- −7%Endurance
Conditional
- 6.7 s mag 2Sleepafter 0.25 s10% chanceTarget
- −100%Recoveryfor 2 s · stacks10% chanceTarget
- +2.94Enduranceunresistable10% chanceSelf
Unenhanced · Boss · level 50 · Class of 3 of 4 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Smashing damage | 131.08 | Target | 0.34 × Melee_Damage (−385.5228) |
| Energy damage | 192.76 | Target | 0.5 × Melee_Damage (−385.5228) |
| Endurance | −7% | Target | −0.07 × Melee_Ones (1) |
| 10% chance | |||
| Sleep after 0.25 s | 6.7 s mag 2 | Target | 6 × Melee_Sleep (1.1175) |
| Recovery for 2 s · stacks | −100% | Target | −1 × Melee_Ones (1) |
| Endurance unresistable | +2.94 | Self | 2.94 × Melee_Ones (1) |
OnGoingTrainingCharacters.Zephyr_Powers.Charged_Brawl
Raw data
Loading…