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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Zephyr's Powers · On Going Training Characters

Charged Brawl

Click · Melee, Minor DMG(Smash/Energy), Target Sleep, -End

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. Damage: Minor

Effects

  • Target
  • 131.08Smashing damage
  • 192.76Energy damage
  • −7%Endurance

Conditional

  • 6.7 s mag 2Sleepafter 0.25 s10% chanceTarget
  • −100%Recoveryfor 2 s · stacks10% chanceTarget
  • +2.94Enduranceunresistable10% chanceSelf

Unenhanced · Boss · level 50 · Class of 3 of 4 enemies

Effect details

EffectValueTargetFormula
Smashing damage
131.08Target0.34 × Melee_Damage (−385.5228)
Energy damage
192.76Target0.5 × Melee_Damage (−385.5228)
Endurance
−7%Target−0.07 × Melee_Ones (1)
10% chance
Sleep
after 0.25 s
6.7 s mag 2Target6 × Melee_Sleep (1.1175)
Recovery
for 2 s · stacks
−100%Target−1 × Melee_Ones (1)
Endurance
unresistable
+2.94Self2.94 × Melee_Ones (1)

OnGoingTrainingCharacters.Zephyr_Powers.Charged_Brawl

Enemies 4

  • Zephyr Boss · L4–20 · Ongoing Training Characters V
  • Zephyr Elite Boss · L4–20 · Ongoing Training Characters V
  • Zephyr Boss · L21–55 · Ongoing Training Characters V
  • Zephyr Boss · L15–24 · Rogues Gallery

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