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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

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Mission Architect Secondary

Traps

Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devises, as well as gadgets that can be constructed to aid you and your allies.

Also: Controller Secondary, Corruptor Secondary, Defender Primary, Mastermind Secondary

Debilitating Web Grenade
Click · Ranged, Target Immobilize, -Recharge, -Fly
10 s
7.8
1.37 s / 1.58470 ft10 ft · 16
Caltrops
Click · Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed
45 s
10.5
1.07 s / 1.3225 ft—
Triage Beacon
Click · Place Beacon: PBAoE +Regen
120 s
13
1.47 s / 1.716Self—
Acid Mortar
Click · Place Trap: Ranged (AoE), Minor DoT(Toxic), Foe -Res(All), -DEF
90 s
17.5
1.47 s / 1.71680 ft—
Force Field Generator
Click · Place Drone: PBAoE, Team +DEF, +Res(Hold, Immobilize, Disorient)
15 s
17.5
1 s / 1.188Self—
Poison Trap
Click · Place Trap: PBAoE Foe Choke, Vomit, -Regen, -Recharge
90 s
17.5
2.77 s / 2.90480 ft—
Seeker Drones
Click · Summon Seekers: Ranged Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)
90 s
21
1 s / 1.18880 ft—
Trip Mine
Click · Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
20 s
17.5
2.77 s / 2.904Self—
Time Bomb
Click · Place Bomb: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback
360 s
35
1 s / 1.18880 ft—

default class, level 50, PvE, unenhanced.