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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Dual Pistols · Mission Architect Secondary

Empty Clips

Click · Ranged (Cone), Light DMG(Lethal/Special), Knockback/Special

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Affected targets will have their defense reduced slightly as well if Standard Ammo is equipped.

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockdown to:

*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.

*A minor damage over time effect if 'Incendiary Ammo' is loaded.

*A -damage effect if 'Chemical Ammo' is loaded.

Damage: Light.

Effects

  • Foes
  • 11.94Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
  • 5.97Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
  • 7.5Fire damageafter 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks

Conditional

  • mag 0.19Knockback10% chanceFoes
  • 5.12Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire DamageFoes
  • 5.12Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold DamageFoes
  • −11.25%Movement speedfor 5 s · stackswith Cold DamageFoes
  • −11.25%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 5.12Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackschance 0%Foes
  • −8%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
11.94Foes0.1593 × Ranged_Tempdamage (−74.9628)
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
5.97Foes0.0796 × Ranged_Tempdamage (−74.9628)
10% chance · tags LethalKB10
Knockback
mag 0.19Foes0.64 × Ranged_Knockback (0.3)
chance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.6 s (3 ticks) · stacks
5.12Foes0.0683 × Ranged_Tempdamage (−74.9628)
tags FireDamageDoT
Fire damage
after 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks
7.5Foes0.1 × Ranged_Tempdamage (−74.9628)
chance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.6 s (3 ticks) · stacks
5.12Foes0.0683 × Ranged_Tempdamage (−74.9628)
Movement speed
for 5 s · stacks
−11.25%Foes0.15 × Ranged_Slow (−0.75)
Recharge, jump height
for 5 s · ignores buffs and enhancements · stacks
−11.25%Foes0.15 × Ranged_Slow (−0.75)
chance 0% (switched on by another power)
Toxic damage
every 0.5 s for 1.6 s (3 ticks) · stacks
5.12Foes0.0683 × Ranged_Tempdamage (−74.9628)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−8%Foes1 × Ranged_Debuff_Dam (−0.08)

Mission_Maker_Secondary.Dual_Pistols.Empty_Clips

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