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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Dual Pistols · Mission Architect Secondary

Bullet Rain

Click · Ranged (Targeted AoE), Light DMG(Lethal/Special), Knockback/Special

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to:

*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.

*A minor damage over time effect if 'Incendiary Ammo' is loaded.

*A -damage effect if 'Chemical Ammo' is loaded.

Damage: Light.

Effects

  • Foes
  • 17.47Lethal damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
  • 8.75Lethal damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
  • 7.5Fire damageafter 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks

Conditional

  • mag 0.6Knockback50% chanceFoes
  • 8.75Fire damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
  • 7.5Cold damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
  • −11.25%Movement speedfor 5 s · stackswith Cold DamageFoes
  • −11.25%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 7.5Toxic damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackschance 0%Foes
  • −8%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
Lethal damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
17.47Foes0.233 × Ranged_Tempdamage (−74.9628)
Lethal damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
8.75Foes0.1167 × Ranged_Tempdamage (−74.9628)
50% chance · tags LethalKB50
Knockback
mag 0.6Foes2 × Ranged_Knockback (0.3)
chance 0% (switched on by another power) · tags FireDamage
Fire damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
8.75Foes0.1167 × Ranged_Tempdamage (−74.9628)
tags FireDamageDoT
Fire damage
after 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks
7.5Foes0.1 × Ranged_Tempdamage (−74.9628)
chance 0% (switched on by another power) · tags ColdDamage
Cold damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
7.5Foes0.1 × Ranged_Tempdamage (−74.9628)
Movement speed
for 5 s · stacks
−11.25%Foes0.15 × Ranged_Slow (−0.75)
Recharge, jump height
for 5 s · ignores buffs and enhancements · stacks
−11.25%Foes0.15 × Ranged_Slow (−0.75)
chance 0% (switched on by another power)
Toxic damage
after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
7.5Foes0.1 × Ranged_Tempdamage (−74.9628)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−8%Foes1 × Ranged_Debuff_Dam (−0.08)

Mission_Maker_Secondary.Dual_Pistols.Bullet_Rain

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