Dual Pistols · Mission Architect Secondary
Bullet Rain
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.
Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to:
*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.
*A minor damage over time effect if 'Incendiary Ammo' is loaded.
*A -damage effect if 'Chemical Ammo' is loaded.
Damage: Light.
Effects
- Foes
- 17.47Lethal damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
- 8.75Lethal damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks
- 7.5Fire damageafter 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks
Conditional
- mag 0.6Knockback50% chanceFoes
- 8.75Fire damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
- 7.5Cold damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
- −11.25%Movement speedfor 5 s · stackswith Cold DamageFoes
- −11.25%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
- 7.5Toxic damageafter 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stackschance 0%Foes
- −8%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks | 17.47 | Foes | 0.233 × Ranged_Tempdamage (−74.9628) |
| Lethal damage after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks | 8.75 | Foes | 0.1167 × Ranged_Tempdamage (−74.9628) |
50% chance · tags LethalKB50 | |||
| Knockback | mag 0.6 | Foes | 2 × Ranged_Knockback (0.3) |
chance 0% (switched on by another power) · tags FireDamage | |||
| Fire damage after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks | 8.75 | Foes | 0.1167 × Ranged_Tempdamage (−74.9628) |
tags FireDamageDoT | |||
| Fire damage after 0.5 s · every 1 s for 3.1 s (3 ticks) · 0% per tick · stacks | 7.5 | Foes | 0.1 × Ranged_Tempdamage (−74.9628) |
chance 0% (switched on by another power) · tags ColdDamage | |||
| Cold damage after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks | 7.5 | Foes | 0.1 × Ranged_Tempdamage (−74.9628) |
| Movement speed for 5 s · stacks | −11.25% | Foes | 0.15 × Ranged_Slow (−0.75) |
| Recharge, jump height for 5 s · ignores buffs and enhancements · stacks | −11.25% | Foes | 0.15 × Ranged_Slow (−0.75) |
| chance 0% (switched on by another power) | |||
| Toxic damage after 0.8 s · every 0.5 s for 1.1 s (2 ticks) · stacks | 7.5 | Foes | 0.1 × Ranged_Tempdamage (−74.9628) |
| Damage dealt (All) for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −8% | Foes | 1 × Ranged_Debuff_Dam (−0.08) |
Mission_Maker_Secondary.Dual_Pistols.Bullet_Rain
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