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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Bio Armor · Mission Architect Secondary

Hardened Carapace

Auto · Period 10 s · Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special

With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If Efficient Adaptation is active, Hardened Carapace will grant an Endurance Discount. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.

Recharge: Very Fast.

Effects

  • Self · 10.25 s
  • +20%Resistance (Smashing, Lethal, Toxic)unresistable
  • +11.25%Endurance discountignores buffs and enhancements · unresistable
  • mag 7.79Disorient, sleep protectionignores buffs and enhancements · unresistable

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
Resistance (Smashing, Lethal, Toxic)
for 10.25 s · unresistable
+20%Self2.5 × Melee_Res_Dmg (0.08)
Endurance discount
for 10.25 s · ignores buffs and enhancements · unresistable
+11.25%Self0.25 × Melee_Stun (0.45)
Disorient, sleep protection
for 10.25 s · ignores buffs and enhancements · unresistable
mag 7.79Self−30 × Melee_Res_Boolean (0.2598)

Mission_Maker_Secondary.Bio_Organic_Armor.Hardened_Carapace

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