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Bio Armor · Mission Architect Secondary

Evolving Armor

Auto · Period 1 s · Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special

When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe, however you lose the benefit of this power's resistance debuff. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.

Recharge: Moderate.

Effects

Conditional

  • −8%Resistance (All)for 1.13 s · ignores buffs and enhancementsif you aren't held, stunned or asleepFoes
  • +30%Regenerationfor 1.13 s · ignores buffs and enhancements · unresistableif you aren't held, stunned or asleepSelf
  • +6%Regenerationfor 1 s · ignores buffs and enhancements · unresistable · stacksif you aren't held, stunned or asleepSelf
  • +15%Recoveryfor 1.13 s · ignores buffs and enhancements · unresistableif you aren't held, stunned or asleepSelf
  • +3%Recoveryfor 1 s · ignores buffs and enhancements · unresistable · stacksif you aren't held, stunned or asleepSelf
  • +3%Resistance (Fire, Cold, Energy, Negative)for 1.13 s · unresistableif you aren't held, stunned or asleepSelf
  • +2.4%Resistance (Psionic)for 1.13 s · unresistableif you aren't held, stunned or asleepSelf
  • +4%Resistance (Smashing, Lethal, Toxic)for 1.13 s · unresistableif you aren't held, stunned or asleepSelf
  • +0.3%Resistance (Fire, Cold, Energy, Negative)for 1 s · unresistable · stacksif you aren't held, stunned or asleepSelf
  • +0.24%Resistance (Psionic)for 1 s · unresistable · stacksif you aren't held, stunned or asleepSelf
  • +0.4%Resistance (Smashing, Lethal, Toxic)for 1 s · unresistable · stacksif you aren't held, stunned or asleepSelf

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
if you aren't held, stunned or asleep
Resistance (All)
for 1.13 s · ignores buffs and enhancements
−8%Foes−1 × Melee_Debuff_Res_Dmg (0.08)
Regeneration
for 1.13 s · ignores buffs and enhancements · unresistable
+30%Self0.3 × Melee_Ones (1)
Regeneration
for 1 s · ignores buffs and enhancements · unresistable · stacks
+6%Self0.06 × Melee_Ones (1)
Recovery
for 1.13 s · ignores buffs and enhancements · unresistable
+15%Self0.15 × Melee_Ones (1)
Recovery
for 1 s · ignores buffs and enhancements · unresistable · stacks
+3%Self0.03 × Melee_Ones (1)
Resistance (Fire, Cold, Energy, Negative)
for 1.13 s · unresistable
+3%Self0.375 × Melee_Res_Dmg (0.08)
Resistance (Psionic)
for 1.13 s · unresistable
+2.4%Self0.3 × Melee_Res_Dmg (0.08)
Resistance (Smashing, Lethal, Toxic)
for 1.13 s · unresistable
+4%Self0.5 × Melee_Res_Dmg (0.08)
Resistance (Fire, Cold, Energy, Negative)
for 1 s · unresistable · stacks
+0.3%Self0.038 × Melee_Res_Dmg (0.08)
Resistance (Psionic)
for 1 s · unresistable · stacks
+0.24%Self0.03 × Melee_Res_Dmg (0.08)
Resistance (Smashing, Lethal, Toxic)
for 1 s · unresistable · stacks
+0.4%Self0.05 × Melee_Res_Dmg (0.08)

Mission_Maker_Secondary.Bio_Organic_Armor.Evolving_Armor

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