Bio Armor · Mission Architect Secondary
Genetic Contamination
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage. While Defensive Adaptation is active this power's damage debuff is increased in effectiveness.
Damage: Minor.
Recharge: Fast.
Effects
Conditional
- 16.06Toxic damageif you aren't held, stunned or asleepFoes
- −12%Damage dealt (All)for 5 s · ignores buffs and enhancementsif you aren't held, stunned or asleepFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| if you aren't held, stunned or asleep | |||
| Toxic damage | 16.06 | Foes | 0.15 × Melee_Tempdamage (−107.0897) |
| Damage dealt (All) for 5 s · ignores buffs and enhancements | −12% | Foes | 1.5 × Melee_Debuff_Dam (−0.08) |
Mission_Maker_Secondary.Bio_Organic_Armor.Genetic_Contamination
Raw data
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